要說本年度最令人失望的遊戲,那麼《No Man’s Sky》無疑是其中之一。在早期的宣傳中它向玩家們展示了非常獨特的遊戲內容和極為廣袤的探索區域,但在發售後卻因為遊戲性不足和不支援連線而遭受到了玩家們的口誅筆伐。不過對於這樣一款遭遇了口碑「暴死」的遊戲,專業人士又是怎樣看的呢?近日PlayStation主席Shawn Layden在接受媒體採訪時,就對此進行了評價。

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Layden表示:「我認為,Hello Games以及Sean Murray所帶領的團隊對他們手中的作品有著非常獨特的眼光,他們想做的東西是前所未有的。雖然他們的團隊規模很小,但他們確野心勃勃,而現在他們仍然還在繼續努力,遊戲也在不斷更新,變得更接近他們理想中的樣子。」

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「通過《No Man’s Sky》事件,我認為我們仍然不能扼殺製作團隊的雄心壯志,不能扼殺他們的創造力。因為不是所有的遊戲都需要做成動作冒險,打鬥和射擊。並且在開發的過程中,沒有人願意表明他們做不了什麼,沒有人會告訴別人:‘這個我做不到。’團隊中的所有人都在竭盡全力,因為和別的行業不同,遊戲行業的從業者們永遠都勇於說:‘我們辦得到。’並且他們一直都在努力兌現自己當初的承諾和期望。在遭遇到如此大的挫折的時候也沒有人偷偷離開,當你一開始做一件事情的時候很難將它做得十全十美,能認識到這一點十分不易。」


“I think Hello Games, Sean Murray and his team, had an incredible vision on what they were going to create. Something never done before. And a very small team had a very huge ambition. Now, they’re still working at it. They’re still updating it. They’re trying to get it closer to what their vision was. I played a lot when it came out.

I think what we learned from that is that we don’t wanna stifle ambition. We don’t wanna stifle creativity. We don’t wanna put people into slots where they must execute against an action adventure path or a fighting path or a shooting path.

I think looking at the different industries in which I had the privilege of working, the gaming industry is where everybody has the courage to say ‘yes’. And they want to try to realise their ambitions. They want to try to make that vision. No one slinks away from a huge challenge. And some times you just don’t get all the way there at the first go.”


看起來Layden仍然看好《No Man’s Sky》的內容和遊戲形式,並且肯定了Hello Games為這個遊戲所付出的努力。只不過不知道這是官方的說辭,還是索尼仍然決定和Hello Games繼續合作,推出其他的遊戲,甚至是《No Man’s Sky》的續作。

Thesixthaxis



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