No Man’s Sky 6號(v1.07)升級檔+遊俠原創免DVD補丁(感謝玩家thegfw提供分享) 補丁下載

No Man’s Sky 6號(v1.07)升級檔+遊俠原創免DVD補丁(感謝玩家thegfw提供分享) 補丁下載 ,《No Man’s Sky》免安裝簡繁中文綠色版[官方中文]補丁:No Man’s Sky(No Man’s Sky)6號(v1.07)升級檔+遊俠原創免DVD補丁(感謝玩家thegfw提供分享)

No Man’s Sky 6號(v1.07)升級檔+遊俠原創免DVD補丁(感謝玩家thegfw提供分享) 補丁下載

使用說明:

1.解壓縮
2.複製所有文件到遊戲目錄覆蓋
3.執行遊戲

升級檔安裝步驟:

1.安裝《No Man’s Sky》原版遊戲:http://down.ali213.net/pcgame/nomansky.html

2.安裝本升級檔

更新內容:

機翻:

補丁說明
8月20日 – HELLOGAMES
因為沒有一個男人對PC天空上周五公布的球隊一直忙得不得了。我們已經收集了所有的支援請求suppo[email protected]~~V,但我們也追蹤上鍋蒸,GOG,reddit的職位,任何地方,我們可以在網上找到。

現在球隊正在全力專註於分類和基於對他們影響的人數,按優先順序固定支援問題。訊息和崩潰轉儲你張貼一直在幫助我們追蹤並解決這些問題不可缺少的。
現在,我們已經發布了3補丁,並希望他們真正改善每個人的經驗。正如你可以看到它是一個巨大的工作量對於一個小團隊。感謝您的耐心和理解。

下周預計至少還有一次重大更新,這將在周一進入測試一旦我們完成它這個周末的工作。一旦我們的所有支援請求已經回答了,然後我們就可以開始改善與新功能的遊戲:)

下面給出了三個最新的修補程式的筆記!

補丁1
補丁1的重點是添加更多的硬體更大的支援。無論是具體的硬體CONFIGS可能硬體我們最低需求之外。我們希望儘可能多的人能夠儘可能的發揮,而這些都是我們最報告的問題。

AMD羿龍支援
遊戲中現在確認了飛鴻的CPU工作。
成千上萬的組裝線已被重寫,支援AMD的CPU。遊戲代碼不再依賴於任何超過2 SSE,
Havok物理現在也創造了新的庫為我們添加的Phenom支援。

使用Alt-Tab有所改善
有些系統/ CONFIGS都崩潰可能不上的Alt標籤正確暫停。這個現在應解決。

性能改進
在具有4個線程可能更少的CPU,性能得到了改進。
在有確切8線程處理器,性能也得到了改善顯著。

幀率口吃由於著色器緩存
幀率最初口吃由於著色器沒有被正確地在某些系統上的GPU緩存。我們已更換GPU緩存系統。您可能會注意到銀河地圖介紹遊戲(的第一次執行)時有些結巴,但它應該是從此順暢。這是ATI顯卡更是如此。

最大FPS上限
在某些CPU / GPU配備,最大FPS設定為60可能30沒有給60可能30 FPS(導致口吃)。這已得到修復。

6XXX的Radeon
增加了對這款GPU,它不支援OpenGL 4.5全力支援。

保存腐敗
解決方案,以試圖阻止節省得到破壞,不管發生了什麼事在後台進程(見下文補丁3,我們還試圖恢復損壞的存儲)。

英特爾GPU檢測
我們目前不支援Intel圖形處理器。我們正在為這個未來的補丁,以擴大我們的最低需求。
同時,現在的遊戲將讓你知道,如果你正在嘗試與不支援的GPU上執行。希望這將標誌為某些使用者,他們的高端的GPU沒有被選中。

Gsync
Gsync已經默認,這是造成一個問題,對於某些使用者禁用

滑鼠平滑
一般來說,這是為玩家提供分30 FPS最有幫助。
平滑的滑鼠移動進行了改進,以防止拴馬可能口吃,現在通過「滑鼠平滑」選項菜單中進行調節。
它默認為關閉。如果您在幀率影響控制感覺到微口吃,隨意把這個了。如果你覺得幀率是「慢」可能「塊狀」,請確保該關閉

2補丁
對於補丁2我們的重點是放在最報告的錯誤可能崩潰。我們的目的是提高穩定性,確保玩家的節約是未來的安全。

根據世界卡住
這是可能的,為玩家節省地形下堅持自己的比賽,讓他們卡住。這是由大氣中越來越擊落造成的,他們的船達到荒謬的速度,因為它墜落到地球。這已得到解決。
雖然這不會再發生了,如果您目前已經是世界上堅持下,我們發現這一點,並盡最大努力救你。

變形后崩潰
偶爾隨機比賽將經線后鎖起來,可能返回到桌面。這是由於在硬體上非常特殊的時刻(線程特定的錯誤) – 這意味著不幸的是,有些人是有規律,和其他人,他們將永遠無法重新創建它。這是我們在遊戲中最崩潰報告,現在已經得到解決。

遊戲不能保存,直到你死了
如果玩家死了,再裝遊戲的十倍,不保存,然後死了,球員的進步不會從那時起,直到你死了再救。現在,這是固定的!這也使遊戲者的保存在尺寸上增長。

在掃描修復崩潰
相當罕見的崩潰,但在某些情況下,有可能從太空可能地球掃描並崩潰的比賽。

崩潰貨輪內翹曲
當彎曲成一個戰鬥有時玩家扭曲成貨機的內部,一切都瘋了:(
現在,這是固定的。

3補丁
補丁3是針對我們的下一個最常見的支援請求,固定下一個最常見的崩潰,以及試圖幫助球員誰成為滯留可能已損壞的保存文件。

滯留在空間站
如果你在你的船,而在有損壞的船行星的大氣中死了,你可以在空間站與助推器發射脈衝發動機損壞的重生。如果你沒有足夠的資源來解決這些問題,那麼你再也無法起飛,並在那裡停留。這將不再發生。

數據加載中損壞的保存文件
有些球員已經損壞,保存文件,我們一直在努力與他們即使他們被損壞仍然負載節省(這可能發生在遊戲的控制之外的原因很多)。此修復程式使得很多玩家仍然加載其保存,即使他們已經成為PC上的腐敗。

對於接下來的三個最常見的問題崩潰問題:
– 當玩家收集了巨大的發現量,還有是變得更加普遍了更多的發現你有,並可能導致遊戲崩潰線程問題。
– 如果你已經收集了大量的藍圖,在一個特定的順序,有可能當你收到一個新的藍圖崩潰了比賽。這已得到修復。
– 誰設定了大量航點的可能發現自己在一個情況下,他們可能會崩潰遊戲中的銀河地圖的玩家,這是現在補救(PS更好的路點系統來了。)。

總體而言,這些修復應該彌補約70%的電流支援我們的請求。我們現在正在努力在接下來的30%。如果您仍然遇到問題,[email protected]

謝謝,
你好遊戲

原文:

Patch Notes
8月20日 – HELLOGAMES
Since No Man’s Sky on PC released last Friday the team has been incredibly busy. We’ve gathered all the support requests to [email protected], but we’re also tracking posts on Steam, GoG, Reddit and anywhere we can find online.

Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting. The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues.
We’ve now released 3 patches, and hopefully they really improve the experience for everybody. As you can see it’s been a huge amount of work for a small team. We appreciate your patience and understanding.

Next week expect at least one more major update, which will enter testing on Monday once we finish working on it this weekend. Once all our support requests have been answered then we can begin improving the game with new features 🙂

See below for notes on all three recent patches!

Patch 1
The focus of patch 1 was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.

AMD Phenom Support
Game is now confirmed working on Phenom CPUs.
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support.

Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with exactly 8 threads, performance has also been significantly improved.

Framerate Stuttering due to Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.

Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.

Radeon 6xxx
Added support for this GPU, which doesn't support OpenGL 4.5 fully.

Save Corruption
Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).

Intel GPU Detection
We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync
Gsync has been disabled by default, which was causing an issue for some users

Mouse Smoothing
Generally this is most helpful for players with sub-30 FPS.
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in 「Mouse Smoothing」.
It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off

Patch 2
For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.

Stuck under the world
It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.

Crash after warping
Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

Game failing to save until you died
If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

Crash fixes in scanning
Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

Crash warping inside a freighter
When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy 🙁
This is fixed now.

Patch 3
Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.

Crash fixes for next three most commonly reported issues:
– As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
– If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
– Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

Overall these fixes should remedy around 70% of our current support requests. We're working on the next 30% right now. If you are still experiencing issues please do mail [email protected]

Thank you,
Hello Games

by thegfw

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