《生化奇兵》之父 Ken Levine 進行新作的開發!將更具有挑戰性

《生化奇兵》系列製作人Ken Levine在原Irrational Games解散之後,創建了新工作室Ghost Story,並且在進行新作的開發。

在接受Eurogamer採訪時,Ken Levine表示那些沒有指示的、有難度的遊戲給了他靈感。新作將要打造一個更有難度的遊戲體驗,比「《生化奇兵》和《生化奇兵無限》更具有挑戰性。」

“It is also going to be a more difficult experience, more challenging to the gamer than the last two games we’ve done,” he added – BioShock and BioShock Infinite. (BioShock 2 was made by a separate team.)

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做出改變的原因是「人們花一個周末就完成了用五年時間做出來的遊戲。」Ken表示自己很羨慕《文明帝國》這類遊戲,現在很多遊戲都是為了保持與玩家的長期關係而設計的。但是自己的遊戲還沒有這樣,所以這很吸引自己。

“The impetus [for change was] you spent five years on a game which people finish in a weekend,” Levine continued. “I’m really envious of games like Civilization which I’ve played for a very long time. A lot of games now are built to maintain a long relationship with the gamer. My games haven’t really had that. So this appealed to me.”

Ken還讚賞了《中土世界:魔多之影》的復仇女神系統和T社《陰屍路》的支線故事,說這些創新就是他的目標。不過Ken並沒有透露新作遊戲的細節。

Via: eurogamer


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