Hurtworld 12月10日更新內容一覽

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Hurtworld 12月10日更新內容一覽 《Hurtworld》開發者已經進行了更新,本次更新后推出了中文,具體更新修復了哪些內容?這裡帶來更新內容介紹,一起來看看吧。

Hurtworld 12月10日更新內容一覽

 

 原文:

Patch is live. Sorry we had to kill all the servers without clean shutdown, too many to do properly by hand now. We will put an autoupdate in soon to make things cleaner. You may experience a 5 min rollback. Let us know if you got wiped, we have backuPS now.

Late devblog going out in 10 hours

VERSION 0.3.1.5 (10-DEC-2015)

Added timer to respawn – if you are authorised at an ownership stake, your respawn time will increase by <IncreaseOnDeath(default 10)> seconds every time you die. You respawn time will fall down back to 10 seconds over time. These values are configurable per server. spawncooldown <FalloffSpeed> <IncreaseOnDeath> – see wiki for details

Added combatlogtimeout server setting, players will stay in the game for <default(10)> seconds after they disconnect, you can’t reconnect while your dummy is still in game (this is not the best solution but will do for now)

Added ability to ban players by SteamID (ban <steamid64>, unban <steamid64>)

Fixed groundsliding bug

Fixed megajump exploit

Tweaked the town crate loot tables a bit

Fixed storms only happening once per restart

Moved doors from deferred spawn to instant spawn on client

Fixed vehicles falling through the world / moving around while idle (this turned out to be a bug in physx so is pretty hard to nail down completely, looks to be stable now though)

Changed server browser to handle high number of servers, as well as implemented favorites.

Fixed some issues with spawners where vehicles and loot could stop spawning

Added no-build zones to relics that were missing them

Removed stupily high sun protection from T-Shirts

機翻:

補丁是活的。很抱歉,我們不得不殺死所有的服務器沒有乾淨關閉,太多要做適當的手了。我們將會把自動更新的很快讓事情變得更清潔。您可能會遇到一個5分鐘回退。讓我們知道,如果你被消滅,我們備份了。

晚devblog走出去10小時

版本0.3.1.5(10-DEC-2015)

增加計時器重生 – 如果你被授權在一的股份,你的重生時間將由<IncreaseOnDeath(默認10)>秒,每次死亡時間而增加。你重生的時間就會摔下來背部為10秒隨着時間的推移。這些值是每台服務器配置。 spawncooldown <FalloffSpeed> <IncreaseOnDeath> – 維基看到詳細內容

新增combatlogtimeout服務器設定,玩家將留在遊戲中的<默認(10)>秒斷開連接后,無法重新連接,而你的假人仍然在遊戲中(這是不是最好的解決方案,但會做現在)

新增功能通過SteamID禁止球員(禁止<steamid64>,取消禁播<steamid64>)

固定groundsliding錯誤

固定megajump漏洞

調整了鎮板條箱戰利品表位

固定風暴每次重啟僅發生一次

從搬遷推遲產卵門瞬間產卵客戶端

固定車輛下落通過世界/走動,而閑置的(這竟然是在PhysX的一個bug,因此是相當困難的明確徹底,現在看起來是穩定的,雖然)

更改服務器的瀏覽器來處理大量的服務器,以及實施的最愛。

修正了一些問題,產卵的地方車輛和贓物可以停止產卵

加不建區,以文物的人失蹤他們

從T恤刪除stupily高防晒

以上就是更新內容介紹,更多本作相關內容,請關注游迅網《》專區。

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