前戰慄時空首席作家:沒打算在《戰慄時空3》把故事結束

去年從V社離職的《戰慄時空》遊戲編劇Marc Laidlaw,近日接受了外媒arcadeattack的採訪,在採訪中繞不開的問題就是《戰慄時空3》。

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Marc Laidlaw表示,雖然一直沒有定義該系列的下一步作品是《戰慄時空3》還是《戰慄時空2:第三章》,但是在很早的時候,作為系列的首席作家,他有一個很明確的想法,那就是新作不會是《戰慄時空》系列的終結,仍將會給玩家們留下懸念。在他的構想中,並不打算在《戰慄時空3》或者說《第三章》中就結束戈登·弗里曼的冒險,《第三章》只會繼續《戰慄時空2》的故事,讓戈登·弗里曼的冒險前進到另一個「未確定的空間」。

Do you have any idea whether Half-Life 3 will ever be released and would you be willing to work on this title?

No idea. And I have no interest in going back. I had ideas for Episode 3. They were all supposed to take the series to a point where I could step away from it and leave it to the next generation. I had hoped for a reset between HL2 and HL3 that was as dramatic as the shift between HL1 and HL2. I honestly don’t know if anyone else shared this goal, but it seemed important to me to give ultimate freedom to whoever inherited the series, with my own personal set of loose ends tied up to my satisfaction. Unfortunately, I was not able to do that. But I never thought as far ahead as HL3, unless you were to say that HL3 and Episode 3 were the same thing. I will say that I expected every installment would end without resolution, forever and ever…there was some rumor going around that Ep3 or HL3 would end Gordon Freeman’s story, and I don’t think that was accurate. My intention was that Ep3 would simply tie up the plot threads that were particular to HL2. But it would still end like HL1 and HL2, with Gordon in an indeterminate space, on hold, waiting for the next game to begin. So one cliffhanger after another.

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當然,就連這個想法我們可能永遠也見不到實現的那天了。

Via: arcadeattack

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