小島秀夫:我做《死亡之絆》是想改變當前遊戲現狀

小島秀夫在網站Rolling Stone上發表了一篇文章,其中談及了《敦克爾克大行動》《潛龍諜影》以及《死亡之絆》的相關內容。在《敦克爾克大行動》和《潛龍諜影》的內容中,小島主要講述了對於電影、遊戲中的戰爭與反戰的看法。而之後則是談及了《死亡之絆》。

關於《死亡之絆》,小島寫道:

「《敦克爾克大行動影》《潛龍諜影》告訴我們的都是勝利不是擊敗你的敵人,而是保護生命。」

Dunkirk, The Great Escape and Metal Gear, they all tell us that victory isn’t defeating your enemies, but protecting life.

「以下是在安部公房的短篇小說《繩 rope》中的摘錄:繩子和棍子是人類最古老的兩種工具,棍子阻止壞東西靠近,而繩子則是讓好的東西聯繫在一起。每個都是人類最早的對朋友的設想。人類所在的地方就可以發現繩子和棍子。」

“The rope and the stick are two of humankind’s oldest tools. The stick to keep evil at a bay, the rope to bring that which is good closer, both were the first friends conceived by humankind. The rope and stick were wherever humankind was to be found.”

「自從早期的電子遊戲《Spacewar》問世已經過去了五十五年,影片遊戲根本上仍然是玩家們在用棍子對抗。他們不能打破‘用棍子保護自身或者擊敗敵人’的詛咒。我想去改變它。」

Fifty-five years have passed since the creation of the early video game Spacewar!, but video games are still primarily players with sticks fighting each other. They cannot break the curse of using sticks to keep evil away, or defeating enemies. I want to change this.

「現在是時候把繩子交到人類手上的時候了,我們已經為一個遊戲做好了準備,這個遊戲不是基於競爭,而是基於能夠給人帶來益處和聯繫的繩子。我們不需要一個把玩家區分成輸家和贏家的遊戲,而是一個在不同層面去創造聯繫。我的當前計劃——《死亡之絆》就是基於這個目標。」

It’s time for humankind to take the rope in hand. We are ready for a game not based on competition, but on the rope that will bring good to the player and make connections. We don’t need a game about dividing players between winners and losers, but about creating connections at a different level. My current project, Death Stranding, aims to fulfill this goal.

蝦米攻略網

「自從電影出現已經有了大約120年,電視遊戲有了59年。我們身邊仍被擊敗敵人為主的遊戲充斥著。現在是時候遊戲實現他們的《敦克爾克大行動》,實現大撤退的時候了。我們需要一個遊戲保持獨特的精髓和樂趣,同時提供一眾完全新的體驗。更重要的是,電視遊戲的互動性意味著這種新體驗將會比電影和其他媒體更加深入。」

It’s been roughly 120 years since the advent of movies, and 59 for video games. We are still awash in a flood of games where defeating enemies is the focus. It’s time for video games to achieve their Dunkirk, their The Great Escape. We need a game that maintains the essence and fun unique to the medium, but also offers a completely new type of experience. What’s more, the interactive nature of video games means that this new experience will be deeper than movies or other media could hope to offer.

「這是我堅信的,我不會迴避挑戰。」

At the very least, this is what I believe, and I won’t run from the challenge.

《死亡之絆》到底會帶來怎樣的全新的體驗,還是靜靜地等待小島把遊戲做完吧。

Via: Rolling Stone


玩家討論版