動視 CEO 表示 2017 年將《決勝時刻》回歸「二戰」正是時候

動視CEO Eric Hirshberg接受了國外媒體Polygon的採訪,並談到了為什麼會選擇在2017年將《決勝時刻》系列帶回2戰,回歸系列根源。

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早在2014年的時候,動視的執行團隊就已經決定,要讓系列重回二戰,Hirshberg表示,製作這樣的遊戲需要團隊里的製作人員們充滿足夠的熱情,但好消息是,每次他們同工作室負責人Michael Condrey以及Glen Schofield一起談論這件事的時候,後兩位都表現除了非常高的興趣,並且他們也有足夠的主意把這款二戰題材的遊戲做得足夠有新意。

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同時Hirshberg也表示,《決勝時刻13:無盡戰爭》是一款非常出色的遊戲,可惜生不逢時:「我覺得這款遊戲非常棒。I組的工作做得很出色,因此呈現出了這樣一款高水準的遊戲,但可能他發售的時機不對,沒有符合玩家們的期待。」

“I think it’s a really good game,” Hirshberg said about last year’s installment. “I think it can be simultaneously true that it was a really high quality game that Infinity Ward did a really terrific job with and the game was delivered at a very high level, creatively — and that it might have been the wrong game at the wrong moment in terms of getting that rhythm right with the audience and with the culture.”

此外,Hirshberg也承認了每年一發可能會影響到遊戲的質量,在他看來,沒有任何一款系列遊戲能夠保證在每年都出新作的同時還能保持在一個較高的水準。「最重要的是帶給玩家們衝擊。如果玩家們對這款遊戲不感興趣,遊戲中沒有出現他們想看到的東西,那麼即使遊戲中有再多新鮮的元素,玩家們也會覺得無聊。」

“There’s no other franchise in any medium that I can think of that’s got an annual release, first of all, also that stayed on top of the charts for this many years in a row, Hirshberg said. “The most important thing is to find a way to strike … the right balance. If the game’s not familiar enough, then it doesn’t deliver on the things that people love about the franchise. And if it’s not fresh enough, they can get bored. And we’ve dealt with both ends of that continuum.

Via Polygon

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