Ashes of the Singularity:擴展版 3號升級檔+遊俠原創免DVD補丁(感謝玩家thegfw原創提供) 補丁下載

Ashes of the Singularity:擴展版 3號升級檔+遊俠原創免DVD補丁(感謝玩家thegfw原創提供) 補丁下載 ,《Ashes of the Singularity:擴展版》免安裝簡體中文綠色版[遊俠LMAO漢化1.1]補丁:Ashes of the Singularity:擴展版(Ashes of the Singularity: Escalation)3號升級檔+遊俠原創免DVD補丁(感謝玩家thegfw原創提供)

Ashes of the Singularity:擴展版 3號升級檔+遊俠原創免DVD補丁(感謝玩家thegfw原創提供) 補丁下載

使用說明:

1.解壓縮
2.複製所有文件到遊戲目錄覆蓋
3.執行遊戲

升級檔安裝步驟:

1.安裝《Ashes of the Singularity:擴展版》原版遊戲:http://down.ali213.net/pcgame/ashesofsingularitye.html
2.安裝本升級檔

更新說明:

機翻:

Lot發生了,所以我會得到它。

##需要你的好氛圍##

我們在Escalation的主要開發商很病了。她一直在玩這個遊戲的重播功能,我們希望在聖誕節前發布。我們期待她的健康回報。她真的是一個奇妙的人和驚人的開發商。

## New T3s ##

我們正在為基板設計一個新的T3,為PHC設計一個。這些將免費提供。我還沒有ETA。

同樣,我們正在為PHC和基板玩家製作雷達干擾器。

## UI UI UI UI ##

UI,熱鍵等等。這些比你想象中的許多人都要花費更多的時間。這總是讓我失望的東西。作為Total Annihialtion的前PGL玩家和StarCraft的高級鑽石聯賽玩家,當我必須使用滑鼠幾乎任何東西時,我總是感到憤怒。

我們最近才得到WASD相機控制,但這只是一個開始。完全鍵盤綁定是我們的下一個任務。

在相關的說明,Stardock IS招聘遊戲開發商。聯繫我們:[email protected]

## Ashes DLC transfers ##

您為Asular of Singularity購買的任何DLC會自動轉移到Escalation。這是因為,在封面下,Escalation是Ashes,反之亦然。然而,QA真的想要更多的時間,以確保我們沒有打破的東西,我們釋放它之前。

這個延遲是我的錯。你們中的一些人可能知道我上個月為「銀河文明III」寫了一個相當大的補丁,測試它消耗了我們的QA時間。我真的很討厭的人工智能和轉彎時間的表現,在那場比賽,感到被迫在那裡,做我的事情。

預計在1月初升級時啟用從Ashes DLC。

## Ashes與Escalation ##

我們採取了相當一個使用者評論在基礎遊戲的Ashes of the Singularity與釋放的Escalation。

我想開始說:是的,我明白那些憤怒的靈魂來自哪裡。從他們的角度來看,他們期待基礎遊戲是X,它是Y和Escalation是更接近Y比灰燼。

我也明白,對於那些為基礎遊戲付出50美元的人來說,只有看到新人能夠以40美元獲得Escalation,而且它包括基礎遊戲中的一切以及擴展,這是多麼令人沮喪。這是一個踢在牙齒。

在過去,我們曾經有我們的產品需要激活。也就是說,當您啟動它們時,您必須鍵入您的電子郵件和序列號,它將激活它。人們會抱怨這種「複製保護」(這不是)。目的是使我們能夠創造大量的靈活性,如果有一個價格變化。

讓我給你一個例子:我們有一個早期的訪問遊戲,我們發布稱為Servo。不幸的是,開發人員無法完成遊戲。因為創始人是該激活系統的一部分(即我們知道他們是誰,他們支付了多少,什麼時候),我們可以很容易地給他們其他好處,比如訪問即將到來的星空控制重新啟動。

當面對似乎不合理可能不公平的反應(即PC遊戲市場今天的方式不是我們有很多控制,我們對我們的遊戲如何包裝的控制有限)很難抵抗防禦在各種平台上等)。但相反,我想找到一個解決方案,使大家受益。

在毆打之後,我們從不滿意的客戶那裡採取了灰燼,我們想到的方式,我們可以避免這種誤解,以及真正的不公平,那些使用者未來的經驗,這裡是我們想出了:RallyPoint

星期一,從太陽帝國的罪惡開始,每個遊戲將包括一個一般的Stardock遊戲啟動器。隨著時間的推移,我們鼓勵使用者將他們的Steam(可能GOG)帳戶與Stardock關聯,以便我們可以更輕鬆地為人們提供早期使用者的好處。

事實是這樣的:作為一個行業,我們必須解決早期採用者的懲罰。如果我們不這樣做,人們只會等待銷售。沒有早期採用者,這些遊戲不能製作。沒有早期採用者,它的一路下降。

現在,我們幾乎沒有辦法知道誰是早期採納者。我們要做的是找出你是誰,當你買了遊戲,多少,然後定製自由的東西,只是你獎勵你作為一個早期採納者。

這就是我認為我們解決它。這就是我認為每個遊戲開發者都需要做的:不斷獎勵早期使用者。

如果你有一個太陽帝國的罪,你應該看到發射器下周。請給我們反饋和建議,以及關於你認為早期使用者會喜歡什麼樣的事情的想法。

## DLC news ##

我們沒有任何DLC計劃的升級,直到聖誕節。我們正朝著讓DLC延續我們的故事的方向發展,包括新的地圖和場景,而不僅僅是地圖和場景的集合。願意聽到你的想法。

原文:

Lot's happening so I'll get right to it.

## Need your good vibes ##

Our lead developer on Escalation is very ill. She's been working on the replay feature for the game that we had hoped to release before Christmas. We are looking forward to her healthy return. She's really a wonderful person and amazing developer.

## New T3s ##

We are designing a new T3 for the Substrate and one for the PHC. These will be made available for free. I don't have an ETA yet.

Similarly, we are working on a radar jammer for the PHC and Substrate players.

## UI UI UI UI ##

UI, hot keys, etc. These are a lot more time consuming than many of you might think to get in. It is always something that frustrates me. As a former PGL player for Total Annihialtion and a high Diamond league player in StarCraft, I always get infuriated when I have to use the mouse for pretty much anything.

We did get WASD camera controls in recently but that's really just the start. Full keyboard binding is one of our next tasks. 

On a related note, Stardock IS hiring game developers. Contact us: [email protected] 

## Ashes DLC transfers ##

Any DLC you buy for Ashes of the Singularity is automatically transferred to Escalation. That is because, under the covers, Escalation IS Ashes and vice versa. However, QA really wants a bit more time to make sure we didn't break something before we unleash it.

The delay on this is strictly my fault. Some of you may know that I wrote a fairly large patch for Galactic Civilizations III this past month and testing it has consumed much of our QA time. I was really annoyed with the AI and turn time performance in that game and felt compelled to get in there and do my thing.

Expect the DLC from Ashes to be enabled in Escalation early January.

## Ashes vs. Escalation ##

We took quite a user review being on the base game of Ashes of the Singularity with the release of Escalation.

I want to start by saying: Yes, I understand where those angry souls are coming from. From their perspective, they were expecting the base game to be X and it was Y and Escalation is a lot closer to Y than Ashes was. 

I also understand how frustrating it is for someone who paid $50 for the base game only to see new people able to get Escalation for $40 and it includes everything in the base game plus the expansion. It's a kick in the teeth.

In the old days, we used to have our products require activation. That is, when you launched them, you had to type in your email and serial and it would activate it. People would complain endlessly of this "copy protection" (which it was not). The purpose was so that we could create lots of flexibility if there was a price change.

Let me give you an example: We had an early access game we were publishing called Servo. Unfortunately, the developers weren't able to finish the game. Because the Founders are part of that activation system (i.e. we know exactly who they are, how much they paid, and when) we can easily give them other goodies like access to the upcoming Star Control reboot.

It is difficult to resist being defensive when confronted with what seems like unreasonable or unfair responses (i.e. the way the PC games market is going these days is not something we have a lot of control over, we have limited control on how our games are packaged on various platforms, etc.). But instead, I want to find a solution that benefits everyone.

After the beating we took on Ashes from unhappy customers we thought of ways we could avoid the kind of misunderstanding as well as genuine unfairness those users experienced for the future and here is what we came up with: The RallyPoint

On Monday, starting with Sins of a Solar Empire, a general Stardock game launcher will be included with each game. Over time, we will encourage users to associate their Steam (or GOG) account with Stardock so that we can more easily give people benefits for being early adopters.

The fact of the matter is this: As an industry, we have to solve the early adopter penalty. If we don't, people will just wait for sales. Without early adopters, these games can't get made. Without early adopters, it's sequels all the way down.

Right now, we have almost no way to know who is an early adopter. What we have to do is find out who you are, when you bought the game and how much and then customize free things for just YOU to reward you for being an early adopter.

That's how I think we solve it. That's what I think every game developer will need to do: Reward early adopters continuously.

If you have Sins of a Solar Empire, you should see the launcher next week. Please give us feedback and suggestions on it as well as ideas on what sorts of things you think early adopters would appreciate.

## DLC news ##

We don't have any DLC plans for Escalation until after Christmas. We are moving in the direction of having DLC be continuations of our story that happen to include new maps and scenario rather than just collections of maps and scenarios. Would love to hear what you think.

by thegfw

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