龍珠:超宇宙2 v1.03升級檔+DLC+免DVD補丁CODEX版 補丁下載

龍珠:超宇宙2 v1.03升級檔+DLC+免DVD補丁CODEX版 補丁下載 ,《龍珠:超宇宙2》免安裝簡體中文綠色版[v1.02.00豪華版含3DLC|遊俠LMAO漢化3.7]補丁:龍珠:超宇宙2(Dragon Ball Xenoverse 2)v1.03升級檔+DLC+免DVD補丁CODEX版

龍珠:超宇宙2 v1.03升級檔+DLC+免DVD補丁CODEX版 補丁下載

使用說明:

1.解壓縮
2.執行update目錄下的EXE安裝升級檔
3.複製codex目錄下的文件到遊戲安裝目錄覆蓋
4.開始遊戲

升級檔安裝步驟:

1.安裝《龍珠:超宇宙2》CODEX版遊戲:http://down.ali213.net/pcgame/dragonballx2g.html

2.安裝本升級檔

包含DLC列表:

Steve Aoki Pack

更新說明:

機翻:

1.03更新
修復了特定挑戰任務無法完成的問題,具體取決於頭像種族可能構建的組合
解決了未成功轉儲播放器數據的問題
修正問題,當一個錯誤發生時,請求神的願望
小錯誤修復
戰鬥平衡ajustements(在結束時的列表)

蒸汽修復
修正了當使用滑鼠和鍵盤和控制器時顯示錯誤的按鈕提示的問題
固定鍵盤功能問題
固定跳躍受幀速率問題影響
修復了最小化問題
修復斷開/重新連接控制器的問題
修正了當隨機盟友和敵人移出「賽亞圍攻!保衛地球「的使命。
修正了當Geat Ape Vegeta在投擲巨型Ki Blast后消失的問題
固定的問題,當敵人在專家任務中扔了巨大的Ki Blast後會被困在遊戲環境之外
關閉遊戲時,距離縮放現在將正確保存
Boost / Step現在可以在鍵盤上正確彈回
無罪大炮超級攻擊現在在某些情況下正常工作
幾個多玩家的改進(如無限裝載房間)
幾個穩定性改進和崩潰修復
幾個文字,翻譯和過場動畫問題修復。

技能changelist
正義組合:調整Z消失,以便可以躲避組合的最後命中。
Neo Wolf Fang拳頭:可以做的傷害的數量增加了。
Feint Shot:Ki Blasts的命中率已經調整。
龍拳:攻擊已經調整到擊中對手,如果發射后的組合的第一次擊中。
Saiyan精神:攻擊已經調整到擊中對手,如果發射后的組合的第一次擊中。
x20 Kaioken Kamehameha:攻擊已經調整到命中對手,如果在組合的第一擊后發射。
灰塵攻擊:被攻擊后發射Z消失所需的恢復時間已經縮短。通過鎖定對手和執行Z消失,可以躲避對手的重擊。
太陽耀斑:被攻擊后發射Z消失所需的恢復時間已經縮短。通過鎖定對手和執行Z消失,可以躲避對手的重擊。
全部清除:調整了攻擊被計為多次命中的問題,即使在防守時也是如此。
毀滅之神的憤怒:對手的眩暈恢復時間已經縮短。
流星隕石:現在可以通過執行Z消失,同時吹走躲避攻擊。
幻影拳:當第一Phantom拳后立即執行Phantom拳時消耗的Ki量,以及在組合后執行Phantom拳時消耗的量已調整為相等。
破壞前言:對手的眩暈恢復時間已經縮短。
最終吹氣:調整為可以進行恢復,即使在地面附近打擊。
Dodoria Headbutt:對手的Stun恢復時間已經縮短。
超級龍拳:調整,使其可以執行恢復,即使打在地面附近。
神破碎者:當攻擊開始時,Ki消耗,而不是當它擊中。
閃光轟炸機:已經減少的傷害量。
燃燒旋轉:攻擊會打擊對手,當它擊中,做更多的傷害與一擊,對對手的鎖將保持在攻擊后。
反向Mabakusenko:Ki現在消耗,當攻擊發起,而不是當它擊中。
Go-Go Gum:啟動Go-Go Gum所需的時間已經增加。

原文:

1.03 update
Fixed issue where a particular challenge quest could not be completed depending on the combination of the avatar race or build
Fixed issue where player data is not successfully carried over
Fixed issue where an error occurs when asking Shenron for a wish
Minor bug fixes
Battle balance ajustements (list at the end)

STEAM Fixes
Fixed issues showing wrong button prompts when playing with Mouse & Keyboard and with controllers
Fixed Keyboards functionality issues
Fixed jumping affected by framerate issues
Fixed issues with minimizing
Fixed issues with disconnecting/reconnecting controllers
Fixed issues when random allies and enemies would move out of the 「Saiyan Siege! Defend the Earth」 mission.
Fixed the issue when Geat Ape Vegeta would disappear after throwing the Gigantic Ki Blast
Fixed the issue when enemies would get stuck out of the game environment after throwing the Gigantic Ki Blast during expert missions
Distance Scaling will now be correctly saved when closing the game
Boost/Step can now be correctly rebound on Keyboards
Innocence Cannon Super Attack now works properly under some circumstances
Several multiplayer improvements (such as infinite loading rooms)
Several stability improvements and crashes fixed 
Several text, translations & cutscenes issues fixed.

Skills changelist
Justice Combination: Adjusted the Z Vanish so that it is possible to dodge the final hit of a combo.
Neo Wolf Fang Fist: The amout of damage that can be done has increased. 
Feint Shot: Hit rate of the Ki Blasts have been adjusted.
Dragon Fist: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
Saiyan Spirit: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
x20 Kaioken Kamehameha: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
Dust Attack: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
Solar Flare: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
All Clear: Adjusted the issue where the attack was counted as multiple hits, even when guarded.
God of Destruction’s Anger: The opponent's Stun Recovery time has been shortened.
Meteor Crash: It is now possible to dodge the attack by performing a Z Vanish, while being blown away.
Phantom Fist: The amount of Ki consumed when Phantom Fist is performed right after the first Phantom Fist, and the amount consumed when the Phantom Fist is performed after a combo, has been adjusted so that they are equal.
Prelude to Destruction: The opponent's Stun Recovery time has been shortened.
Final Blow: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
Dodoria Headbutt: The opponent's Stun Recovery time has been shortened.
Super Dragon Fist: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
God Breaker: The Ki is now consumed when the attack is launched, rather than when it hits.
Flash Bomber: The amount of damage done has been reduced.
Burning Spin: the attack will now blow away opponents when it hits, do more damage with one hit and the lock to the opponent will be kept after the attack.
Reverse Mabakusenko: The Ki is now consumed when the attack is launched, rather than when it hits.
Go-Go Gum: The amount of time needed to launch Go-Go Gum has been increased.

by CODEX

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