群星 v1.3.1升級檔+2DLC+遊俠原創免DVD補丁(感謝玩家thegfw原創製作) 補丁下載

群星 v1.3.1升級檔+2DLC+遊俠原創免DVD補丁(感謝玩家thegfw原創製作) 補丁下載 ,《恆星戰役》免安裝綠色版[v1.3典藏版]補丁:群星(Stellaris)v1.3.2升級檔+2DLC+遊俠原創免DVD補丁(感謝玩家thegfw原創製作)

群星 v1.3.1升級檔+2DLC+遊俠原創免DVD補丁(感謝玩家thegfw原創製作) 補丁下載

使用說明:

1.解壓縮
2.複製文件到遊戲目錄覆蓋
3.開始遊戲

升級檔安裝步驟:

1.安裝《恆星戰役》原版遊戲:http://down.ali213.net/pcgame/stellaris.html
2.安裝本升級檔

包含以下DLC:

Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack

更新說明:

機翻:

更改日誌
################################################## ############
######################## HOTFIX 1.3.2 ###################### ##
################################################## ############

###################
#Balance
###################

#一般
*粒子損傷從74-213增加到144-273
* Tachyon Lance傷害從85-232升至169-331
*電弧發射器損壞從1-170增加到1-184
*聚焦電弧發射器損壞從1-190增加到1-221
*巨型炮的傷害從111-249增加到92-300
* Giga炮的傷害從133-265增加到121-350
*遮蔽電容現在增加遮蔽再生+ 50%,而不是固定的+15.0

#監護人
*無限機器獎勵現在分佈更加均勻
*現在可以獲得最佳的結果,幫助無限機無論精神

###################
#AI
###################

#戰爭
*聯盟AI現在更好地選擇非征服者聯盟的wargoals,將重點行動重新行動和解放大國

#Sector
*修正了一些更多的行業AI從行星移除+幸福建築的案例
*修正了一個預算問題,導致部門有時不建造建築物,當空間建設切換

#外交
*修正了一個問題,AI會保證,然後幾乎立即撤銷他們對一個他們的保護國家的保證
*修正了一個問題,即'謹慎'和'接受'的態度有時不會使用
*聯盟中的AI現在更有可能在天堂戰爭期間保持中立
*減慢AI請求聯合成員資格/關聯狀態以減少垃圾郵件

#Misc
*修正了一個錯誤,AI不會重建耗盡的海軍在戰爭時,因為它優先軍隊首先
*修正了一個錯誤,AI不是預算的建築物和殖民地在某些情況下,在早期的遊戲

###################
# Bug修復
###################
*修正了第一個聯盟成員離開的錯誤,如果任何玩家試圖離開聯盟,而不是玩家離開
*固定自動生成的船設計錯誤戰鬥電腦
*船舶和武器組件目標邏輯現在正確地說明逃避
*固定裝甲吸收太多的傷害,如果船也有盾牌左
*在監護人建築物上工作的流行音樂不再出現失業
*在與他們戰爭時不再能保證一個帝國
*修正了缺少本地化鍵FEDERATION_ACCEPTANCE_FACTOR
*修正了一個錯誤,在那裡贏得天堂戰爭的不結盟聯盟可能會導致無盡的事件垃圾郵件
*恩克萊政府現在得到一個新的統治者,當第一個死亡
*不可玩的國家不能再贏得比賽
*修正了一個問題,覺醒的帝國主體不會加入天堂戰爭,如果他們成為一個主題,在它開始之前
*修正了一個例子,聲明的戰爭將變得無效,由於攻擊者的主體保證目標
*修正了一個問題,一些覺醒的帝國會有他們的「危機戰鬥機」AI在天堂戰爭期間踢
*修正了一些外交事件事件不適當地發射的情況
*如果Infinity機器被破壞,Infinity Machine互動事件應該不會再觸發
*固定的神秘堡壘事件鏈沒有適當反應時,特殊項目超時
*固定龍蛋孵化項目沒有正確超時
*在某些情況下破壞非無限機隊后,固定無限機破壞事件觸發
*固定地形成就不工作
*固定的大陸,薩凡納和阿爾卑斯的世界不被用於原始公民
*固定的CTD,當在外交螢幕中為相對功率構建工具提示時可能發生
*修改了在更改策略時可能發生的罕見CTD
*固定與異常相關的罕見CTD
*完成特定項目時固定CTD

原文:

Changelog 
############################################################## 
######################## HOTFIX 1.3.2 ######################## 
############################################################## 

################### 
# Balance 
################### 

#General 
* Particle Lance damage increased from 74-213 to 144-273 
* Tachyon Lance damage increased from 85-232 to 169-331 
* Arc Emitter damage increased from 1-170 to 1-184 
* Focused Arc Emitter damage increased from 1-190 to 1-221 
* Mega Cannon damage increased from 111-249 to 92-300 
* Giga Cannon damage increased from 133-265 to 121-350 
* Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0 

# Guardians 
* Infinity Machine rewards are now distributed more even-handedly 
* Now possible to get the best result for helping Infinity Machine regardless of ethos 

################### 
# AI 
################### 

#War 
* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries 

#Sector 
* Fixed some more cases of Sector AI removing +happiness buildings from planets 
* Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on 

#Diplomacy 
* Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of 
* Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used 
* AIs that are in Federations are now more likely to stay neutral during the War in Heaven 
* Slowed down AI requests for federation membership/association status to cut down on message spam 

#Misc 
* Fixed a bug where AI would not rebuild depleted navies while at war because it prioritized armies first 
* Fixed a bug where AI was not budgeting for buildings and colonies in some circumstances in early game 

################### 
# Bugfixes 
################### 
* Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving 
* Fixed auto-generated ship designs getting wrong combat computers 
* Ships and weapon components targeting logic now correctly accounts for evasion 
* Fixed armor absorbing too much damage if the ship also had shields left 
* Pops working on guardian buildings no longer appear unemployed 
* No longer possible to guarantee an empire while at war with them 
* Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR 
* Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam 
* Enclave governments now get a new ruler when the first one dies 
* Non-playable countries can no longer win the game 
* Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started 
* Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target 
* Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven 
* Fixed some cases where Diplomatic Incident events were firing inappropriately 
* Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed
* Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out 
* Fixed Drake Egg Incubation project not timing out properly 
* Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances 
* Fixed Terraforming achievement not working 
* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs 
* Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen 
* Fixed rare CTD that could happen when changing policies 
* Fixed rare CTD related to anomalies 
* Fixed CTD when completing a certain Special Project 

by thegfw

請多利用右上角搜尋系統!搜尋想要的補丁/腳本/修改器。

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