影武者2 v1.1.3.0升級檔+免DVD補丁CODEX版 補丁下載

影武者2 v1.1.3.0升級檔+免DVD補丁CODEX版 補丁下載 ,《影武者2》免安裝綠色版[v1.1.4.0豪華版]補丁:影武者2(Shadow Warrior 2)v1.1.3.0升級檔+免DVD補丁CODEX版

影武者2 v1.1.3.0升級檔+免DVD補丁CODEX版 補丁下載

使用說明:

1.解壓縮
2.執行update目錄下的EXE安裝升級檔
3.複製codex目錄下的文件到遊戲安裝目錄覆蓋
4.開始遊戲

升級檔安裝步驟:

1.安裝《影武者2》遊戲:http://down.ali213.net/pcgame/shadowwarrior2g.html

2.安裝本升級檔

更新說明:

機翻:

更新1.1.3.0:
補丁說明 – 1.1.3.0

平衡和遊戲變化:
– 「寧靜的頭腦」技能nerfed
– 「自動重裝」技能
– 「像風的技能」nerfed,第5階段補充說
– 「第二次機會」技能第四階段
– 「臂的Orochi」武器顯著神經
– 更多的最後一戰對單一敵人的硬和瘋狂的困難
– 更多的敵人同時攻擊硬和瘋狂的困難
– 敵人的速度增加了瘋狂的困難
– 添加了3個新的超難的層級為瘋狂的難度,更好的戰利品找到
– 升級水滴質量現在更好地反映遊戲難度 – 在更高的困難更好的下降開始發生從一開始的打法
– 增加上限為獲得每一個困難的經驗速度:達到某個字符級別後玩家獲得經驗更慢,適當的訊息添加到難度描述
– 修正了錯誤,玩家可以獲得任務獎勵技能點每個任務每個角色多次。如果角色獲得的技能點數超過最大數量(等級+所有任務獎勵) – 技能點數將被限制
– 由於技能重新平衡播放器將所有的技能重置后地圖加載 – 庫存將自動打開和消息框將顯示
– 製作結果升級質量取決於源升級質量現在,製作價格取決於預期的結果質量
– 最終boss下降(「Ryuken」武器)現在可用作最終任務獎勵
– 更多特殊的敵人,更多的重生和更好的戰利品在自由漫遊任務
– 精英和高級敵人「Hellhound」不會獲取手榴彈現在

常規修復:
– 修正了錯誤,玩家可以在設計任務之前拾取「國王Skelletor」武器
– 高斯步槍射擊調整和平滑,添加了替代重新加載動畫
– 修正了當雙近戰武器沒有繼承主武器屬性(元素,傷害等)
– 固定武器從庫存中刪除時產生的炮塔在地圖上的變化
– 固定「毀滅者的國度」武器炮塔投擲動畫
– 「傷害抵抗」玩家統計現在工作正常
– 固定「第二次機會」技能錯誤,玩家即使沒有敵人被殺死也不能死
– 固定錯誤,當玩家在傳送時損壞可能被殺死時失去可能失去武器
– 「Swift」最後一戰的敵人現在回到正確的速度解凍后
– 修復「腹部」敵人動畫反應時的黑暗
– 固定輸入T姿勢的敵人與uzi。
– 一些場景修復
– 一些walkmesh修復
– 一些任務修復

UI更改和修復:
– 固定崩潰時更換武器的寶石
– 固定的錯誤,當玩家無法替換寶石時,所有的插槽都被佔用
– 加載螢幕上的提示區域現在可以正確調整大小
– 添加選項銷售所有垃圾與滑鼠,添加確認對話框
– 糾正了各種翻譯和文本錯誤,添加了缺少的字符串
– 固定在Wanglopedia的敵人「腫瘤」網格。

多人修復:
– 合作夥伴的性能問題固定
– 修正了當「兔子之王」沒有為客戶撒下戰利品
– 合作網路頻寬使用優化
– 修正了當使用「皇帝的觸摸」武器產生過多的滯后
– 修正了問題,當客戶端不能打開庫存可能更改武器時使用遠程端口(可能直接)過場動畫

引擎修復:
– 修正了當遊戲加載到2核CPU上時死機
– AlienFX現在默認禁用由於一些配備崩潰(添加-alienfx屬性 – >一般 – >設定啟動選項,以啟用它)
– 添加了-noochroma開關(添加-nochroma到屬性 – > general->設定啟動選項,以禁用Razer色度)
– 固定陰影和幾何閃爍
– 修復從GPU驅動崩潰恢復
– 非持久控制台命令(例如r_weapon_fov)現在可以從autoexec.cfg加載
– 修復了當系統中不存在mfplat.dll時崩潰
– 優化武器切換CPU性能
– 修復了「DX11設備未找到」錯誤在一些筆記本電腦
– HDR顯示選項現在僅在選擇全屏模式時可用(因為只有在此模式下HDR顯示工作)
– 減少音頻口吃(VO和音樂)
– 優化陰影渲染性能
– 在第一個遊戲開始專用GPU將啟用,而不是一個集成的

照片模式修復:
– 增加曝光滑塊範圍
– 修復slowmo後退出photomode錯誤
– 固定的螢幕截圖渲染(平鋪模式和反鋸齒)
– 在啟用武器變焦時輸入光模式時固定FOV
– 固定平鋪螢幕截圖模式工件(螢幕截圖解析度乘數> 1螢幕截圖)

補丁說明 – 1.1.1.0

– 固定場景FOV,當玩非標準FOV
– 固定遊戲卡在2核心CPU上加載
– 添加安全模式(添加-safe到屬性 – >一般 – >設定啟動選項),以修復一些配備上的啟動崩潰
– 添加選項來禁用AlienFX(添加 – 屬性 – 屬性 – >一般 – >設定啟動選項),以修復某些配備的啟動崩潰
– 添加選項來禁用影片(添加-novideos到屬性 – >一般 – >設定啟動選項),以修復某些配備的啟動崩潰
– 修正PAX MP頭像皮膚
– 固定武器選擇菜單模糊不斷渲染在螢幕上,即使當武器選擇菜單被隱藏
– 增加HDR顯示亮度滑塊
– 固定的協同操作錯誤,在極少數情況下可能會損壞保存
– 添加大廳過濾的難度和玩家水平
– 添加以前的保存列表,所以在損壞的保存,你可以加載前一個
– 本地化修復
– 固定掛鈎的介紹電影
– UI改進:允許替換寶石插入武器
– 修復了AlienFX在啟動時在某些配備上崩潰
– 修復損壞的保存錯誤

原文:

Update 1.1.3.0:
Patch Notes – 1.1.3.0

Balance and gameplay changes:
– "Serene Mind" skill nerfed
– "Auto-Reload" skill nerfed
– "Like the Wind skill" nerfed, 5th stage added
– "Second Chance" skill 4th stage added
– "Arm of Orochi" weapon significantly nerfed
– More auras on single enemy for Hard and Insane difficulties
– More enemies attacking at the same time for Hard and Insane difficulties
– Enemies speed increased for Insane difficulty
– Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
– Upgrade drops quality now better reflects game difficulty – on higher difficulties better drops start occuring right from the beginning of the playthrough
– Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
– Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) – Skill Points will be capped
– Due to skills rebalance player will have all skill reset after map loaded – inventory will be automatically opened and message box will be shown
– Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
– Final boss drop ("Ryuken" weapon) now available as final quest reward
– More special enemies, more respawns and better loot on Free Roam missions
– Elite and Superior enemy "Hellhound" won't fetch grenades now

General fixes:
– Fixed bug when player could pickup "King Skelletor" weapon before designed mission
– Gauss rifle shot tuned down and smoothed, added alternative reload animation
– Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
– Fixed weapon being removed from inventory when spawned as turret on map change
– Fixed "Destroyer of Realms" weapon turret throw animation
– "Damage resist" player stat now works properly
– Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
– Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
– Enemies with "Swift" aura now return to correct speed after unfreezing
– Fixed "Belly" enemy animation when reacting to Grip of Darkness
– Fixed entering T-pose for enemies with uzi.
– Some cutscene fixes
– Some walkmesh fixes
– Some missions fixes

UI changes and fixes:
– Fixed crash when replacing gems in weapons
– Fixed bug when player couldn't replace gem when all slots were occupied
– Hint area on loading screen now resizes correctly
– Added option to sell all junks with mouse, added confirmation dialog
– Corrected various translation and textual errors, added missing strings
– Fixed enemy "Tumor" mesh in Wanglopedia.

Multiplayer fixes:
– Performance issue for co-op partners fixed
– Fixed bug when "Bunny Lord" didn't drop loot for clients
– Co-op network bandwidth usage optimizations
– Fixed bug when using "Emperor's Touch" weapon produced excessive lags
– Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene

Engine fixes:
– Fixed bug when game freezes on loading on 2-core CPUs
– AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
– Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
– Fixed shadow and geometry flickering
– Fixed recovering from GPU driver crash
– Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
– Fixed crash when mfplat.dll is not present in system
– Optimized weapon switching CPU performance
– Fixed "DX11 Device not found" error on some notebooks
– HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
– Reduced audio stuttering (VO and music)
– Optimized shadow rendering performance
– On first game start dedicated GPU will be enabled instead of an integrated one

Photomode fixes:
– Increased exposure slider range
– Fixed slowmo after exiting photomode bug
– Fixed screenshot rendering (tile mode and anti-aliasing)
– Fixed FOV when entering photomode with weapon zoom enabled
– Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)

Patch Notes – 1.1.1.0

– Fixed cutscene FOV, when playing with non standard FOV
– Fixed game stuck on loading on 2 core CPUs
– Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
– Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
– Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
– Fixed PAX MP avatar skin
– Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
– Added HDR Display Brightness slider
– Fixed co-op bug, which in rare cases could corrupt saves
– Added lobby filtering by difficulty and player level
– Added list of previous saves, so in case of corrupted save you can load previous one
– Localization fixes
– Fixed hitching of intro movie
– UI improvements: Allow replace gem inserted in weapon
– Fixed AlienFX crash on startup on some configurations
– Fixed corrupted saves bug

by CODEX

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