墓園 v1.1升級檔+免DVD補丁CODEX版 補丁下載

墓園 v1.1升級檔+免DVD補丁CODEX版 補丁下載 ,《墓園》免安裝綠色版[v1.1H1版]補丁:墓園(Necropolis)v1.1升級檔+免DVD補丁CODEX版

墓園 v1.1升級檔+免DVD補丁CODEX版 補丁下載

使用說明:

1.解壓縮
2.執行update目錄下的EXE安裝升級檔
3.複製codex目錄下的文件到遊戲安裝目錄覆蓋
4.開始遊戲

升級檔安裝步驟:

1.安裝《墓園》遊戲:http://down.ali213.net/pcgame/necropolisg.html

2.安裝《墓園》v1.04升級檔:http://patch.ali213.net/showpatch/60863.html

3.安裝本升級檔

更新說明:

機翻:

版本1.1版殘酷
9月7日 – 輕率SCHEMES
我們已經達到了我們的墓地上的持續改進工作的一個里程碑。八星期前,輕率的計劃致力於為評論家反饋和社會提供一系列的免費更新和改進,作出回應。這項工作達到高潮在今天的免費更新,這個墓地BRUTAL版。

1.1版包含以下補充,增強和墓地修復。
增加了一個新的可玩角色,畜生,7獨特的盔甲套裝包括可怕的入侵者的裝束它提供了一些沉重的成本增加傷害。
增加了一個新的室外環境,黑森林,隨著36個新模塊!
增加了一個新的起點模塊以減少重新進入操作所需要的時間。
增加了7個新的敵人,包括強盜 – 看著它,他會偷你的戰利品!
增加了16個新的武器,具有獨特的能力,如神秘的陰影 – 一場毀滅性的大槌的交易數量驚人的傷害,但其罵人帶的大部分防守的球員,您在自己的風險。
增加了新的陷阱,墓地還不夠致命的,所以我們增加了一些旋轉葉片,甚至致命的秒殺陷阱。黑森林都有自己的陷阱了。
新增5個新的消耗品(藥水,捲軸,等),包括多人集中復活捲軸!你所有的同伴冒險處於危險之中,被擊落的?在安全距離復活他們!
增加了新的戰利品!食譜現在戰利品滴的一部分,你可以找到他們在整個墓地。買的是現在只是一個擴大你的藥水和各具特色的潛在方法!
改進阻塞和盾牌猛擊。對於成功的塊耐力成本有所下降,以及用於遮蔽斷閾已增加,這意味著它的頻率也會減少。最後,通過破壞(在盾破的情況下)已經降低流血。
一般性能改進
本地化所有文字

這些1.1發布改進當然除了以前的改進自推出以來,我們已經發布了,其中包括:

內容
增加了2個新的敵人,包括消防巨靈。
新增6個新的武器擁有獨特的能力和作用,包括其中一個減緩敵人的速度,每個斜線,例如。
增加了2個新的裝甲集有更大的風險和回報。
增加了一個額外的新藥水和捲軸,每一個設計用於多人衝擊更高。
增加了幾個新的行為有些敵人更大的挑戰(側翼,分組,預測移動和攻擊循環)。
增加了25個新環境的模塊。
對於換生靈,Gemeaters,蜘蛛女王,骨肖象,並Naguals平衡的變化。
淺黃色為'先生僧就避免用盡「食品最優秀小冊子,它現在再生更用盡比以前和在更短的時間尺度。
主要再平衡的恢復系統。重振現在每次你死降到最低HP和耐力/耗盡時間把你帶回來在減少的比例。
戰利品再平衡:
降低創業板滴上的所有敵人
減少各具特色滴上的所有敵人
啟動recipies去除鐵日糧
上大男孩強度降低藥水成本各具特色
一些常見菜譜中增加了各具特色的成本
跳躍是現在比較敏感,可以讓你跳出更多的情況下,可能在連續快速。
改進的UI消息,以反映節省的行動,「保存並退出到桌面」和「保存並退出要標題畫面」的文字。
主要更新到所有的武器和食品的說明,以提供更多的功能。
改進的視線AI仇恨線。
增加了對前面的地板有些更大,更強的敵人早產卵的機會。
修訂和重新平衡所有的盔甲套。
增加了新的產卵動畫一些骷髏和Hoardmen。
修訂Hoardman自覺行為,使他們更快地採取行動。
一些治療藥水糾正不平衡的作用。
更改「爛是對美味的只是另一個詞」手抄本完全防止吃腐爛的食物時嘔吐。
增加的選擇反轉X軸相機選項/設定。
新增DLC原聲文件。

Bug修復
修正了我們的程式環境的算法問題。以前隱藏的環境模塊中的大品種(30)現已提供。
解決的小問題與元素VFX和SFX。
在低規格的電腦反應更靈敏表現一般。
解決了在多人輕微的音頻問題。
去掉盔甲開關漏洞。
解決問題,從多國語言顯示文本阻止了菜單選項。
使用雷蛇耳機時,在發射發現死機一種解決方法。
去除開發者控制台的訪問。
解決可能妨礙主菜單從啟動時打開墓地被設定為幾種非英語語言的問題。
Steam成就現在通過Steam客戶端查看。
切換裝甲​​時,修正了多人抖動偶爾問題。
修正了許多小錯誤。

原文:

Version 1.1 Brutal Edition
9月7日    – HAREBRAINED SCHEMES
We’ve reached a milestone in our ongoing improvement work on Necropolis. Eight weeks ago, Harebrained Schemes committed to respond to feedback from critics and the community with a series of free updates and improvements. That work culminates in today’s free update, the NECROPOLIS BRUTAL EDITION. 

Version 1.1 contains the following additions, enhancements, and fixes for Necropolis.
Added a new playable character, The Brute, with 7 unique armor sets including the fearsome Raider’s Garb which offers increased damage at some hefty costs. 
Added a new outdoor environment, The Black Forest, with 36 new modules! 
Added a new starting module to reduce the time needed to get back into the action. 
Added 7 more new enemies including the Bandit – watch it, he’ll steal your loot! 
Added 16 new weapons, with unique abilities such as the Arcane Shadow – a devastating maul that deals incredible amounts of damage, but its curse strips the player of most of their defenses, use at your own risk. 
Added new traps, the Necropolis wasn’t deadly enough so we added some spinning blades and even deadlier spike traps. The Black Forest has its own traps, too. 
Added 5 new consumable items (potions, scrolls, etc.) including the Multiplayer focused Resurrection scroll! All your fellow adventurers in danger and downed? Revive them from a safe distance! 
Added new loot! Recipes are now part of loot drops, you can find them throughout the Necropolis. Buying is now just one way to expand your potion and crafting potential! 
Improvements to blocking and shield bashing. Stamina costs for successful blocks has been reduced, as well as the threshold for shield breaks has been increased, meaning it will happen less often. Lastly, damage bleed through (in the event of shield break) has been lowered. 
General performance improvements 
Localized all text

These 1.1 release improvements are of course in addition to the previous improvements we’ve released since launch, which include: 

Content
Added 2 more new enemies, including the Fire Djinn. 
Added 6 more new weapons featuring unique abilities and effects including one which slows enemies with each slash, for example. 
Added 2 more new armor sets with greater risks and rewards. 
Added an additional new potion and scroll, each designed for higher impact in Multiplayer. 
Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling). 
Added 25 more new environment modules. 
Balance changes for Changelings, Gemeaters, Spider Queen, Bone Effigy, and Naguals. 
Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex, it now regenerates more exhaustion than before and in a shorter time scale. 
Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die down to a minimum HP and Stamina/Exhaustion. 
Loot re-balance:
Reduced gem drops on all enemies 
Reduced crafting drops on all enemies 
Removed Iron Ration from starting recipies 
Reduced crafting cost on Potion of Big Boy Strength 
Increased crafting cost of some common recipes
Jumping is now more responsive, allowing you to jump out of more situations or in quick succession. 
Improved UI messaging to reflect save actions, 「Save & Quit to Desktop」 and 「Save & Exit To Title screen」 text. 
Major update to all weapon and codex descriptions to expose more functionality. 
Improvements to AI aggro line of sight. 
Added early spawn opportunities for some larger, stronger enemies on earlier floors. 
Revised and rebalanced all armor sets. 
Added new spawn animations for some Skeletons and Hoardmen. 
Revised Hoardman aware behavior to make them quicker to take action. 
Corrected imbalanced effects on some healing potions. 
Changed 「Rotten Is Just Another Word for Delicious」 codex to completely prevent vomiting when eating rotten food. 
Added option to invert X-Axis Camera to Options / Settings. 
Added DLC Soundtrack files.

Bug Fixes
Fixed an issue with our procedural environment algorithm. A large assortment of previously hidden environment modules (over 30) are now available. 
Resolved minor issue with elemental VFX and SFX. 
More responsive general performance on lower spec computers. 
Resolved minor audio issues in multiplayer. 
Removed armor switching exploit. 
Resolved issue that prevented a menu option from displaying text in several languages. 
Found a workaround for crashes at launch when using a Razer headset. 
Removed developer console access. 
Resolved an issue that could prevent the main menu from opening on launch when Necropolis was set to several non-English languages. 
Steam Achievements are now viewable through the Steam client. 
Fixed an occasional issue with multiplayer jitter when switching armor. 
Fixed many minor bugs.

by CODEX

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