塔海拉:星界帝國的回聲 v1.1.00升級檔+免DVD補丁BAT版 補丁下載

塔海拉:星界帝國的回聲 v1.1.00升級檔+免DVD補丁BAT版 補丁下載 ,《塔海拉:星界帝國的回聲》免安裝綠色版補丁:塔海拉:星界帝國的回聲(Tahira: Echoes of the Astral Empire)v1.1.00升級檔+免DVD補丁BAT版

塔海拉:星界帝國的回聲 v1.1.00升級檔+免DVD補丁BAT版 補丁下載

使用說明:

1.解壓縮
2.複製文件覆蓋到遊戲目錄
3.開始遊戲

升級檔安裝步驟:

1.安裝《塔海拉:星界帝國的回聲》原版遊戲:http://down.ali213.net/pcgame/tahira.html

2.安裝《塔海拉:星界帝國的回聲》v1.0.02H1版:http://patch.ali213.net/showpatch/60797.html

3.安裝《塔海拉:星界帝國的回聲》v1.0.04H1版:http://patch.ali213.net/showpatch/61083.html

4.安裝本升級檔

更新說明:

機翻:

Tahira 1.1在這裡!
10月19日 – WHALE HAMMER遊戲
 
我們已經在上個月記錄並回復了您的反饋。重點是破碎的bug和提高在遊戲內和菜單中的可用性。感謝所有加入論壇討論的人,你們有了很大的不同!這個補丁解決了你告訴我們的一切,以及一些我們想改進的事情。

我們將繼續在論壇上監控和聊天,並期待在未來幾個月內提供更多更新,這將更多地關注功能。

在此期間,給我們您的成就建議!我們正在尋找更多的東西,並希望聽到你喜歡什麼樣的成就。

補丁說明:

新:
添加了一個警告框彈出對於少於4GB的ram,在啟動時顯示的人。
添加了一個對話框,如果遊戲連接到Steam的雲保存失敗,彈出。
將配備文件分割為雲保存和本地保存選項卡,並添加了在兩者之間複製保存的功能。
一般錯誤:
停止了鬼祟的UI聲音從玩,當重複時,它不應該。
解決了當您退出遊戲時主音量設定未保留的問題。
修正了一些與Tahira的Unbound Blast的火花的不一致。
壓碎了一些重複文本掩蔽問題。
Gave Tahira的統計面板是一個嚴厲的對話。現在它不會顯示不正確的能力名稱。
如果你立即連續兩次經過同一個敵人,「滑溜」不再怪異。這是好的。
治療了一些神秘的情況下懸挂眩暈圖標后,敵人被推開了壁架。
遊戲現在做了一個更好的工作,記住你在使用最後一個配備文件,當你退出。
爪子現在可以觸發「罷工」成就。
KO'd一個錯誤,當兩個可能更多的敵人被推出了同樣的帷幕與兇猛打擊發生。
音頻:
包含音頻系統以修復一個問題,如果在菜單啟動時初始化循環,音樂將被剪切掉。
Tahira的執行聲音沒有受到主音量滑塊的影響,現在是。
UI:
修復了Guard Boost工具提示中的錯字。
澄清Tahira的「滑溜」被動工具提示中的一些歧義。
改進了當「顯示所有遮蔽」打開時何時顯示狀態遮蔽的邏輯。
當在「鎚子」上顯示時,降低眩暈圖標。
眩暈漩渦現在消失,而角色正在攻擊。
修復了一個問題,當蒸汽疊加層卡住時,重疊在letter-boxing。
改善了當使用震撼震擊擊碎人群時的UI。
選項菜單中的解決方案窗格不再是使用屁股的痛苦。
當在敵人攻擊之間移動時,掩蓋一個非常快的盾牌閃爍。
不能受到拒絕攻擊區域(例如Sprint可能騎士的護衛增強)影響的單位現在的運動瓷磚照亮白色,而不是藍色。
寫作:
修正了幾個語法拼寫錯誤。
對會話的一些細微調整。
AI:
AI有一個嚴厲的談話,現在將改變它的行為,當它應該。
保存遊戲:
把冒險保存系統帶回學校,並確保它知道在冒險部分應該做什麼。它現在是一個模範學生。
Jasim和Saja的農莊:
在恢復到戰鬥可能冒險模式時,停止相機晃蕩。
對Jasim和Saja的Farmstead的閃回做了一些改進。
南方航點:
刪除了一個重複的袋子和一對鉗子。
A紅色廢墟:
增加了Rizq各種身體姿勢之間的交叉淡化。
與我的騎士阿維斯坦:
當敵人強化抵達時,平滑了一些相機平移廢話。
通過移動太靠近他的弓箭手觸發隊長時,平滑了一些小的奇怪。
如果你沒有幫助Rizq,寶貝SFX會略微提前退出。
修復了一個觸發問題,當你保存所有的平民時,將交談放在戰鬥UI下。
修復了一個奇怪的中心相機變焦時搶救一個民間團體。
我們以前在這裡:
烤了一個問題,排名沒有正確地轉移到第一次戰鬥。
向樹中添加額外的身體。沒有足夠的屍體。
提拉:
修正了一個問題,如果你重新啟動戰鬥層次,Astral帝國會在戰鬥的第二部分嘗試不同的策略。
在重新啟動時,更改了戰鬥的第二部分中的起始相機位置,以避免一些尷尬。
平滑了戰鬥一和二之間的音頻過渡。
走在光:
澄清一些目標文本。
打破了幾個不同的觸發,在恢復戰鬥時採取行動。
燈光:
修復了重新啟動戰鬥的最後一部分的問題。
修復了一個模糊的問題,可能會導致一些頑皮的野蠻人開始再次產卵。
當恢復進入時,使許多互動行為一致
Rizq現在記得,如果他放棄了喝酒,你退出,然後恢復。
整理了一些目標文本。

– 彼得·C,湯姆和彼得·S

原文:

Tahira 1.1 is here!
10 月 19 日    – WHALE HAMMER GAMES
 
We’ve spent the last month logging and responding to your feedback. The focus has been on crushing bugs and improving usability inside the game and also in the menus. Thank you to everyone who has joined the discussion on the forums, you’ve made a huge difference! This patch addresses everything you’ve told us about as well as a number of things we wanted to improve. 

We’ll continue to monitor and chat to you on the forums and look forward to dropping more updates in the coming months, which will focus more on features. 

In the meantime, give us your achievement suggestions! We’re looking to add some more and would love to hear what sort of achievements you enjoy. 

Patch Notes: 

New: 
Added a warning box pop-up for people who have less than 4GB of ram, which displays on boot-up. 
Added a dialogue box that pops up if the game has failed to connect to Steam’s Cloud Saves. 
Split save profiles into cloud save and local save tabs and added the ability to copy saves between the two of them.
General Bugs: 
Stopped a sneaky UI sound from playing when repetitively when it’s not supposed to. 
Cured an issue where the master volume setting was not being retained when you quit the game. 
Fixed some inconsistencies with the sparks from Tahira's Unbound Blast. 
Crushed some recurring text masking problems. 
Gave Tahira’s stat panel a stern talking to. Now it won’t display incorrect ability names. 
‘Slippery’ no longer freaks out if you run past the same enemy twice in immediate succession. This is good. 
Cured a few mysterious cases of hanging stun icons after enemies were pushed off ledges. 
The game now does a much better job of remembering which profile you were using last when you quit. 
The Claw can now trigger the 「Strike」 Achievement. 
KO'd a bug that was occurring when two or more enemies were pushed off the same ledge with Ferocious Strike.
Audio: 
Bribed the audio system to fix an issue where the music would cut out if a loop was initialised while the menu was up. 
Tahira’s run sound was not being effected by the master volume slider, now it is.
UI: 
Fixed a typo in the Guard Boost tooltip. 
Clarified some ambiguity in Tahira’s ‘Slippery’ passive tooltip. 
Improved the logic for when to display the stat shields when ‘display all shields’ is switched on. 
Lowered the stun icon when displaying on The Hammer or ones her lackeys. 
Stun swirls now disappear while a character is attacking. 
Fixed an issue where the Steam overlay was getting stuck when ghosting over letter-boxing. 
Improved the UI when crushing people with Seismic Slam. 
The resolution pane in the options menu is no longer a pain in the ass to use. 
Obliterated a very quick shield flicker when moving between enemy attacks. 
Units who cannot be affected by Area of Denial attacks (eg. Sprint or Knights who have Guard Boosted) now have their movement tiles lit up in white, rather than blue.
Writing: 
Fixed a couple of grammar typos. 
Some minor adjustments to conversations.
AI: 
The AI has had a stern talking to and will now change its behaviour when it’s supposed to.
Save Games: 
Took the adventure save system back to school and made sure it knew exactly what it was supposed to be doing during the adventure sections. It’s now a model student.
Jasim and Saja’s Farmstead: 
Stopped the camera going rogue when resuming into combat or adventure mode. 
Made some improvements to the flashbacks in Jasim and Saja's Farmstead.
The Southern Waypoint: 
Removed a duplicate bag and pair of tongs.
A Red Ruin: 
Added cross-fades between Rizq's various body positions. 
With Me Knights of Avestan: 
Smoothed out some camera panning nonsense when the enemy reinforcements arrive. 
Smoothed out some minor weirdness for when the Captain is triggered by moving too close to his archers. 
Baby SFX fades out slightly earlier if you didn't help Rizq. 
Fixed a triggering issue that was placing a conversation under the combat UI when you saved all of the civilians. 
Fixed a strangely off centre camera zoom when rescuing one of the civilian groups.
We Have Been Here Before: 
Roasted an issue where ranks were not transferring correctly into the first battle. 
Added extra bodies into the trees. There were not enough bodies.
Tira: 
Fixed an issue where The Astral Empire would try a different strategy in part two of combat if you restarted the combat level. 
Changed the starting camera position in part two of combat when restarting it to avoid some funkiness. 
Smoothed out the audio transition between combat one and two.
Walk in the Light: 
Clarified some of the objective text. 
Spanked a few different triggers that were acting out when resuming into combat.
The Light Shifts: 
Fixed an issue with restarting the final part of combat. 
Fixed an obscure issue that could cause some naughty barbarians to begin spawning again. 
Made a number of interactions act consistently when resuming into the
Rizq now remembers if he’s given up drinking and you quit, then resume. 
Tidied up some of the objective text. 

– Peter C, Tom and Peter S

by BAT

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