哥薩克3 v1.1.6.53.4131升級檔+遊俠原創免DVD補丁(感謝玩家thegfw原創製作) 補丁下載

哥薩克3 v1.1.6.53.4131升級檔+遊俠原創免DVD補丁(感謝玩家thegfw原創製作) 補丁下載 ,《哥薩克3》免安裝簡體中文綠色版[整合遊俠LMAO漢化2.0]補丁:哥薩克3(Cossacks 3)v1.1.6.53.4131升級檔+遊俠原創免DVD補丁(感謝玩家thegfw原創製作)

哥薩克3 v1.1.6.53.4131升級檔+遊俠原創免DVD補丁(感謝玩家thegfw原創製作) 補丁下載

使用說明:

1.解壓縮
2.複製所有文件到遊戲目錄覆蓋
3.執行遊戲

升級檔安裝步驟:

1.安裝《哥薩克3》原版遊戲:http://down.ali213.net/pcgame/cossacks3.html

2.安裝本升級檔

更新說明:

機翻:

大地圖補丁是在這裡+第八名球員!
11月21日 – FEROX(開發商)

今天是一天,親愛的朋友們!

我們很高興地宣布,B日的日子已經到來,B日我們的意思是BIGGER MAPS的日子!是的,你聽說了 – 從現在開始,你可以選擇地圖大小在哥薩克:從標準地圖到巨大的戰場,是任何隨機生成的地圖之前這個補丁的4倍!

他們有多大呢?好吧,這裡有一些數字,堅持你的帽子:

1. Normal – 默認情況下在Cossacks 3中使用的大小。
2.大 – 在C3中比標準大x2倍,在C1中大於標準x3.52倍。
3.巨大 – 在C3中比標準大x4倍,在C1中大於標準x6.26倍。

但我們還有一個詭計。我們認為只有7位玩家可能會覺得這些巨大的地圖有點孤獨,所以我們繼續,並增加了第8個玩家的遊戲!從現在開始,你終於可以參加驚險4對4衝突可能骨粉碎2v2v2v2戰鬥 – 這一切都取決於你。
我們還修復了一些小的,但仍然重要的bug,困擾了一些使用者:處理一些問題發生的某些成就,調整AI的行為,一般,特別是在海軍地圖和更多!更多細節如下。

補丁說明20.11.2016(1.1.6.53.4130)

主要變化

1.玩家現在可以在大廳中選擇地圖的大小。警告!它們仍然處於測試階段,因此更大的地圖可能需要額外的RAM和處理能力(更準確地說,3 GB可能更多GB),因此具有低端PC的播放器可能會遇到性能問題和加載時間增加。我們感謝Andrey Krysuk對此功能的幫助。
2.添加第8名玩家多人和隨機戰鬥。我們感謝Andrey Krysuk對此功能的幫助。
3.減少建築物周圍的區域,限制其他建築物被放置在附近。現在城市更緊湊,有更多的空間放置建築物。

一般

1.修復了一個錯誤,刪除單元從遊戲升級。
2.修正了一個錯誤,允許玩家在一個遊戲中建立多個外交中心。
3.修復了結束遊戲統計螢幕顯示不正確的銷售資源量時出現的問題。
4.修正了當使用鍵盤和滑鼠滾動的速度不同時,選擇框的錯誤。
5.修復了一個錯誤,當一個長標題的重放是不能加載的。
6.修復了一個錯誤,阻止土耳其倉庫熱鍵正常工作。
7.將土耳其遊艇的建造時間提高到與歐洲遊艇相同。
8.減少從輪渡上船的單位之間的延遲(從0.425到0.375)
9.修復了防止弓箭手和手榴彈攻擊海軍目標的錯誤。
10.修復了許多錯誤,導致重播加載期間崩潰。
11.將廚房的防禦從100減少到80。
12.限制使用控制台命令加快遊戲速度達到10倍。
13.增加了與7個玩家/標準地圖的舊保存和遊戲的新構建之間的向後相容性。
14.修復了當玩家查看戰爭迷霧時導致崩潰的錯誤
15.修復了當玩家退出遊戲時發生的崩潰。
16.修復了一個錯誤,導致「移動&攻擊」命令重置。
17.修復了一些問題,使一些單位忽略玩家的訂單。

優化
優化地圖生成過程,現在它更快。
2.優化的一般AI行為。
3.調整AI海軍行為。
4.固定的情況下,遊戲顯示災難性性能與大量的單位在螢幕上。
5.做一些調整優化遊戲的計算機與1-2 Gbs的RAM。

成就
1.固定的成就:「大蘇丹」,「一個為所有,一個!」,「老弗里茨」,「鐵幕」,「刺刀是愚蠢的,子彈聰明」,「雷電」。我們感謝亞歷山大「Setakat」Bunn幫助我們找出這一個!
2.增加了對「百萬」以下的起動資源的要求:「建築師」,「地球大腸」,「城市建設者」,「設防工程師」,「黑色星期五」的時間「,」能力戰爭部長「。

我們正在對Mac和Linux版本的遊戲進行修改,並將在最近的未來發布任何其他訊息。

如果你會發現自己遇到了我們的新補丁,請禁用任何mods,並通過Steam檢查遊戲緩存的完整性。

祝你今天愉快!

原文:

The Big Maps Patch is here + 8th player!
11月21日    – FEROX (DEVELOPER)

Today is the day, dear friends! 

We are thrilled to announce that the B-day day has come and by B-day we mean the BIGGER MAPS day! Yes, you heard that right – from now on you are able to choose the map size in Cossacks: from standard maps up to gargantuan battlefields, that are 4 times bigger than any randomly generated map prior to this patch! 

How much exactly bigger they? Well, here are some numbers, hold onto your hats: 

1. Normal – the size that was used in Cossacks 3 by default. 
2. Large – x2 times bigger than Standard in C3 and x3.52 times bigger than Standard in C1. 
3. Huge – x4 times bigger than Standard in C3 and x6.26 times bigger than Standard in C1. 

But we still have a trick up our sleeve. We thought that only 7 players may feel a bit lonely on those huge maps, so we went on and included an additional 8th player to the game! From now on you can finally participate in thrilling 4 versus 4 skirmishes or bone crushing 2v2v2v2 battles – it’s all up to you. 
We also fixed some minor, yet still important bugs that troubled some of users: dealt with some issues that occurred for certain achievements, tweaked AI behavior in general and particularly on naval maps and much more! More details below. 

Patch Notes 20.11.2016 (1.1.6.53.4130) 

Major changes 

1. Player can now select the size of the map in the lobby. Caution! They are still in beta, so bigger maps may require additional RAM and processing powers (to be more precise, 3 or more GB), so players with lower-end PC may experience performance issues and increased loading times. We thank Andrey Krysuk for his help with this feature. 
2. Added 8th player to multiplayer and random battles. We thank Andrey Krysuk for his help with this feature. 
3. Reduced an area around buildings that restricted other construction from being placed nearby. Now cities are more compact, with more space to place buildings. 

General 

1. Fixed a bug, that removed unit upgrades from the game. 
2. Fixed a bug, that allowed players to build multiple diplomatic centers in one game. 
3. Fixed an issue when an end game statistic screen displayed an incorrect amount of sold resources. 
4. Fixed an error with the selection frame, when the speed of scrolling with keyboard and mouse were different. 
5. Fixed a bug, when a replay with a long title was not loadable. 
6. Fixed a bug, that prevented Turkish warehouse hotkey from working correctly. 
7. Increased the construction time of a Turkish yacht to the same as a European yacht. 
8. Reduced the delay between unit disembarking from ferries (from 0.425 to 0.375) 
9. Fixed a bug that prevented archers and grenadiers from attacking naval targets. 
10. Fixed numerous bugs, that caused crashes during replay loadings. 
11. Reduced the defense of galley from 100 to 80. 
12. Put a restriction to speeding up the game with console commands up to 10x times. 
13. Added backwards compatibility between old saves with 7 players/standard maps and new builds of the game. 
14. Fixed a bug that caused crashes when players were viewing Fog of War 
15. Fixed a crash that sometimes occurred when player exited the game. 
16. Fixed a bug, that caused 「Move & Attack」 order to reset. 
17. Fixed an issue that made some units ignore player’s orders. 

Optimization 
1. Optimized the map generation process, now it’s quicker. 
2. Optimized general AI behavior. 
3. Tweaked AI naval behavior. 
4. Fixed instances when the game displayed catastrophic perfomance with a lot of units on the screen. 
5. Made some tweaks to optimize the game for computers with 1-2 Gbs of RAM. 

Achievements 
1. Fixed achievements: 「Grand Sultan」, 「One for all, and all for one!」, 「Old Fritz」, 「Iron curtain「, 「A bayonet is stupid, a bullet is smart」, 「The Thunderer」. We thank Alexander 「Setakat」 Bunn for helping us figure out this one! 
2. Added requirement of playing with starting resources lower than 「Millions」 to the following achievements: 「The Architect」, 「To the bowels of Earth」, 「City Builder」, 「Fortification engineer」, 「Black Friday」, 「The passage of time」, 「Capable war minister」. 

We are putting finishing touches on Mac & Linux versions of the game and will publish any additional info on the release in the nearest future. 

If you’ll find yourself experiencing with our new patch, please disable any mods and check integrity of the game’s cache via Steam. 

Have a nice day! 

by thegfw

請多利用右上角搜尋系統!搜尋想要的補丁/腳本/修改器。

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