群星 v1.4升級檔+DLC+免DVD補丁CODEX版 補丁下載

群星 v1.4升級檔+DLC+免DVD補丁CODEX版 補丁下載 ,《恆星戰役》免安裝簡體中文綠色版[v1.4.0典藏版整合2DLC|官方中文]補丁:群星(Stellaris)v1.4升級檔+DLC+免DVD補丁CODEX版

群星 v1.4升級檔+DLC+免DVD補丁CODEX版 補丁下載

使用說明:

1.解壓縮
2.複製所有文件到遊戲目錄覆蓋
3.執行遊戲

升級檔安裝步驟:

1.安裝《恆星戰役》原版遊戲:http://down.ali213.net/pcgame/stellarisiso.html
2.安裝v1.3升級檔+DLC+免DVD補丁CODEX版:http://patch.ali213.net/showpatch/62545.html
3.安裝本升級檔

包含以下DLC:

Stellaris – Horizon Signal

更新說明:

機翻:

更新1.3:

###################
#Leviathans故事包
###################
*為Artisan藝術團增加了新的介紹活動
*為神秘堡壘添加了遭遇事件

###################
# 特徵
###################
*增加了33項新成就
*不再可能在屬於扇區的行星上構建機器人
*在擊敗Prethoryn Scourge之後增加了勝利事件
*添加新的事件,用於發現額外的前體異常,使任務鏈可以始終完成
*改變了Extradimensional的工作方式:一旦艦隊遺失,而不是產生增援,Extradimensional門戶將以固定的速度創建新的艦隊,這取決於Extradimensional已經放置在銀河系中的尺寸錨的數量。尺度錨是外延構造構造的一種類型的站,並且它們的主入口是無敵的,而任何尺寸錨存在於星系中。這應該使對抗外域的戰爭更多地是長期的戰鬥,而不是對門戶的手術打擊。

###################
#Balance
###################

#一般
*逃避現在的上限為90%
*船舶礦物維護率由船舶成本的0.5%降至0.4%
*船舶能源維護率由船舶成本的0.5%降至0.4%
*后燃燒器現在使用輔助插槽
*常規帝國現在開始與8磅
*原始農場和工廠現在可以直接升級到水培農場/採礦網路
*海盜船在大多數情況下被輕微修改和拋光
*基元現在是一致的,他們在每個發展年齡得到多少流行音樂,農場和工廠,並獲得新的流行音樂,軍隊和建築物,在推進的年齡
*石器時代的基元現在生成較少的瓷磚阻擋
*太空魚雷技術現在需要融合導彈,而不是核導彈
*性狀成本從5降至4
*現在每個行星限制1個礦柱
*從礦物筒倉增加的最大礦物從+ 1000 / + 1500 / + 2000到+ 2000 / + 3000 / + 4000
* 3級礦床現在只提供+1礦物每個相鄰的瓷磚
*提高保護價格技術折扣至95%
*保護國不能再進行獨立外交
*可重複技術的基本成本從1500增加到3000,其成本從480增加到1000
*奴隸加工廠現在提供+ 10%的奴隸食物/礦產,而不是+ 5%
*減少產生的墳墓世界的賠率
*外來寵物存款的頻率增加
*減少行星和藩化戰爭的戰爭成本
*雙重預先記錄異常產生機會
*固定的CTD當生成某個工具提示,而播放器沒有行星
*如果佔領者清除你的一個行星上的流行音樂,Pops不會不安

# 組件
*太空魚雷礦物成本從20減少到10
*空間魚雷功率使用從20減少到10
*空間魚雷的最大傷害從260減少到215
*空間魚雷裝甲穿透設定為50%
*裝甲魚雷礦物成本從40減少到15
*裝甲魚雷力的使用量從40減少到15
*裝甲魚雷傷害從150-300減少到140-280
*裝甲魚雷裝甲穿透率設定為50%
*毀滅者魚雷礦物成本從60減少到20
*毀滅者魚雷電源使用量從60減少到20
*毀滅者魚雷裝甲穿透率設定為50%
*毀滅者魚雷導彈HP從8降低到6

###################
#AI
###################

#戰爭
*聯盟AI現在更好地選擇非征服者聯盟的wargoals,將重點行動重新行動和解放大國

#Sector
*為行業AI做出的主要工作,使其在預算和利用資源方面更好

#外交
* AI現在有時會與他們的對手和威脅戰爭的禮品國家
* AI不會再要求你連續多次成為他們的附庸
* AI現在不太願意接受很多防禦條約
*減慢對聯盟成員身份/關聯狀態的AI請求,以防止垃圾郵件

#Misc
*修正了一個錯誤,AI會發送艦隊來處理海盜,只有撤退,由於海盜更強
*修正了一個錯誤,AI正試圖在瓦片上建立建築物,他們的客戶

###################
# 使用者界面
###################
*添加了一個設定,禁用所有自動取消暫停彈出視窗
*點擊頂部欄中的某些資源圖標會由於不一致而不再打開標籤
*只有當隊列中的最後一次施工完成時,施工船才會發送通知「船隊訂單完成」
*星球視圖殖民按鈕打開相同的表面視圖視窗,當從擴展計劃器點擊行星
*「封閉邊界」和「停火」顯示為外交地位

###################
# Bug修復
###################
* Garri

原文:

###################
# Leviathans Story Pack
###################
* Added new introduction event for the Artisan Troupe
* Added encounter event for the Enigmatic Fortress

###################
# Features
###################
* Added 33 new achievements
* No longer possible to build robots on planets belonging to sectors
* Added victory event after defeating the Prethoryn Scourge
* Added new events for discovering additional Precursor anomalies, so that the quest chains can always be completed
* Changed the way the Extradimensionals work: Instead of spawning reinforcements as soon as a fleet is lost, the Extradimensional portal will create new fleets at a fixed rate depending on the number of dimensional anchors the Extradimensionals have placed in the galaxy. Dimensional anchors are a type of station that the Extradimensionals construct, and their main portal is invincible while any dimensional anchors exist in the galaxy. This should make the war against the Extradimensionals more of a long-term fight and less of a surgical strike against the portal.

###################
# Balance
###################

#General
* Evasion is now capped at 90%
* Ship mineral maintenance reduced from 0.5% to 0.4% of ship cost
* Ship energy maintenance reduced from 0.5% to 0.4% of ship cost
* Afterburners now use the auxiliary slot
* Regular empires now start with 8 pops
* Primitive farms and factories can now be upgraded directly to hydroponics farms/mining networks
* Pirate ships have been reworked slightly and buffed in most cases
* Primitives are now consistent in how many pops, farms and factories they get on each age of development, and get new pops, armies and buildings when advancing through the ages
* Stone age primitives now generate fewer tile blockers
* Space Torpedoes technology now requires Fusion Missiles instead of Nuclear Missiles
* Venerable trait cost reduced from 5 to 4
* Mineral Silos are now restricted to 1 per planet
* Increased max minerals from Mineral Silos from +1000/+1500/+2000 to +2000/+3000/+4000
* Level 3 mineral silo now only provides +1 mineral per adjacent tile
* Increased protectorate tech discount to 95%
* Protectorates can no longer conduct independent diplomacy
* Repeatable technologies have their base cost increased from 1500 to 3000 and their increasing cost increased from 480 to 1000
* Slave Processing Plant now gives +10% slave food/mineral production instead of +5%
* Reduced spawn odds of tomb worlds
* Increased frequency of alien pet deposits
* Reduced warscore costs for planetary and vassalisation wargoals
* Doubled Pre-Sentient Anomaly spawn chances
* Fixed CTD when generating a certain tooltip while the player has no planets
* Pops are no longer upset if an occupier purges Pops on one of your planets

# Components
* Space Torpedo mineral cost reduced from 20 to 10
* Space Torpedo power usage reduced from 20 to 10
* Space Torpedo maximum damage reduced from 260 to 215
* Space Torpedo armor penetration set to 50%
* Armored Torpedo mineral cost reduced from 40 to 15
* Armored Torpedo power usage reduced from 40 to 15
* Armored Torpedo damage reduced from 150-300 to 140-280
* Armored Torpedo armor penetration set to 50%
* Devastator Torpedo mineral cost reduced from 60 to 20
* Devastator Torpedo power usage reduced from 60 to 20
* Devastator Torpedo armor penetration set to 50%
* Devastator Torpedo missile HP reduced from 8 to 6

###################
# AI
###################

#War
* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries

#Sector
* Major work done to sector AI to make it better at budgeting and utilizing resources

#Diplomacy
* AI will now sometimes gift countries that are at war with their rivals and threats
* AI will no longer ask you to become their vassal multiple times in a row
* AI is now less keen to accept a lot of defensive pacts
* Slowed down AI requests for federation membership/association status to prevent message spam

#Misc
* Fixed a bug where AI would send fleets to deal with pirates, only to retreat due to pirates being stronger
* Fixed a bug where AI was trying to build buildings on tiles that had presentients on them

###################
# User Interface
###################
* Added a setting to disable all auto-unpausing from popups
* Clicking on some resource icons in top bar no longer opens tabs due to being inconsistent
* Construction Ship now sends notification 'fleet order finished' only when the last construction in the queue is finished
* Planet view colonize button opens same surface view window as when planet is clicked from expansion planner
* 'Closed Borders' and 'Truce' are shown as diplomatic statuses

###################
# Bugfixes
###################
* Garrisons are now properly shown and spawned on occupied worlds.
* Fleets will now prioritize spaceports and military stations over other stations (such as mining stations) in combat.
* Close borders wargoal now forces borders open for the duration of the truce regardless of rivalry status, etc.
* Ships and weapon components targeting logic now correctly accounts for evasion, so large weapons are much less likely to target corvettes etc
* Fixed armor absorbing too much damage if the ship also had shields left
* Fixed very high armor values negating the effects of armor penetration
* Fixed auto generated ship designs getting wrong combat computers
* Swarm units have had their sound volume adjusted
* Spaceport no longer provide Naval Capacity while under construction
* Fleet view shows current fleet activity instead of order description
* Vassals and overlords no longer gives sensor to each other while at war
* Sector AI will spend own resources instead of players resources when upgrading spaceports
* Uplift species button is locked if no species can be found on any owned planet
* Fixed a bug where some leaders could live forever
* Planets with Stone Age Primitives will no longer generate Anomalies
* Tzynn Empire now starts with the proper number of trait points
* Fixed Nomads getting wrong opinion modifier and habitability trait when allowed to settle on a planet
* Launcher MOD tab scrollbar appears with correct position and size when content overflows container
* Fixed a rare case of portrait duplication caused by prescripted species templates
* Fixed so that NPC ship designs now correctly have PD slots for their PD weapons
* Situation Log entry list of counters grows up instead of down
* Savannah and Alpine worlds now have proper localization in the start screen
* Fixed typo in Frontier Hospital technology description
* Fixed a bug where upgrade fleet progress could display numbers above 100%
* Fixed some outdated hotkey references in tutorial texts
* Fixed frantic twitching animation in diplomacy window for main species
* Fixed reversed fanatic/militarist bonus to rivalry influence
* Fixed some potential event spam when running on high speeds during War in Heaven
* Planet edict modifiers are applied to pops again. Use planet modifier categories when applying planet edict modifiers
* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
* Enclave governments now get a new ruler when the first one dies
* Primitives that nuke themselves will no longer leave pops on a tomb world where they have no habitability
* Fixed some ships getting stuck in a looping death animation
* Fixed CTD when looking at a ship that fired a shot during the same frame as it died
* Fixed CTD that could happen if ground combat was started on a planet without owner
* Garrison from Pops will no longer spawn on planets that have already been occupied
* Fixed CTD that could happen when assigning a new mission to an observation station
* Fixed various issues with Swarm behaviour

###################
# Graphics
###################
* Tweaked humanoid 02 and 05 portraits
* Added updated clothes textures
* Added fixed clothes for humanoid 05
* Arthropoid battleships sections now all line up
* Galaxy view textures have been updated.
* Extradimensionals' death effects have been updated.

###################
# Modding
###################
* Event chain counter max = -1 means max is ignored. Default value is -1
* Added count_countries trigger
* Script trigger pop_percentage = { percentage > 0.1 limit = { is_robot_pop = yes } }
* new trigger won_with_condition = domination_victory
* Added trigger num_strategic_resources

###################
# Performance
###################
* Misc performance improvements

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