群星 v1.3.1升級檔+2DLC+遊俠原創免DVD補丁(感謝玩家thegfw原創製作) 補丁下載

群星 v1.3.1升級檔+2DLC+遊俠原創免DVD補丁(感謝玩家thegfw原創製作) 補丁下載 ,《恆星戰役》免安裝綠色版[v1.3典藏版]補丁:群星(Stellaris)v1.3.1升級檔+2DLC+遊俠原創免DVD補丁(感謝玩家thegfw原創製作)

群星 v1.3.1升級檔+2DLC+遊俠原創免DVD補丁(感謝玩家thegfw原創製作) 補丁下載

使用說明:

1.解壓縮
2.複製文件到遊戲目錄覆蓋
3.開始遊戲

升級檔安裝步驟:

1.安裝《恆星戰役》原版遊戲:http://down.ali213.net/pcgame/stellaris.html
2.安裝本升級檔

包含以下DLC:

Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack

更新說明:

更改日誌

################################################## ############
######################## HOTFIX 1.3.1 ###################### ##
################################################## ############

###################
# 特徵
###################

#一般
*去MIA的艦隊現在將優先考慮撤退到他們可以修復的航天站可能有集會點
*禁用教學現在回收顧問的RAM,授予2礦物(每場比賽一次)
*返回的MIA艦隊現在將出現在系統的重力的邊緣,順著一個友好的殖民地排隊的軌道
*刪除對行動中流動的流行音樂的限制,因為它對重新安置造成了一些問題
*帝國在與他們通信的恩克勒的系統中獲得高的英特爾水平
*清除現在可以防止所有的人口增長

#外交
*在戰爭期間不可能提供非侵略契約

###################
#Balance
###################

#一般
*每種類型的第二個Enclave站的縮放的產卵機會已經加倍,導致在小/小/中/大/巨大星系中的24/64/96/100/100%產卵率
*每種類型的第三個Enclave站的鱗片產卵機會增加,導致在小/小/中/大/巨大星系中的18/48/72/96/100%產卵率
*民用艦隊現在可以緊急FTL比軍事的更快
*減少與石器時代原始行星的頻率
*「外星人高手」的幸福修飾符現在受到政策幸福修飾符的影響

#Diplomacy&War
*減少額外的戰爭費用的首都

#Encounters和結束遊戲危機
*未經許可的船碼逃逸從80減少到20
*群軌道轟炸
*群體改變轟炸姿態
* Swarm只在邊界內建立站點
* Swarm發送隊列,如果它是小,但不能合併
* Swarm現在可以使用Full Orbital Bombardment

###################
#AI
###################

#戰爭
* AI不再使用魚雷,直到巡洋艦可用

#Sector
*修復錯誤導致部門破壞帝國和地球獨特的建築物,當重建開發
*修正了一種情況,其中扇區不會適當地保持流行的奴役
*部門AI現在只在具有殖民地,前哨站和蟲洞站的系統中建立軍事站

#外交
*加入不結盟國家聯盟的人道主義援助國家現在將永遠留在其中至少20年
* AI不會再要求你連續多次成為他們的附庸

#Misc
*修正錯誤導致AI不建站
*修正錯誤導致AI構建帝國和地球獨特的建築物,只是為了摧毀他們一秒鐘
* AI不再知道玩家正在建造一個太空港
*修正錯誤,造成AI不建立軍隊有時

###################
# 使用者界面
###################
*保存遊戲不相容性由灰色文本表示
*擴展計劃器顯示殖民船類型

###################
#圖形
###################
*為蓋亞星球增加了新的環境,為大草原和高山增加了新的表面磚,並修正了高山和熱帶草原行星的LUT
*恆星Devourer產卵VFX持續時間減少到1天
*添加缺少科技圖標的墳墓世界適應

###################
# Bug修復
###################
*前沿醫院技術現在正確地需要前沿健康
*艦隊現在可以在翹曲驅動器關閉期間攻擊
*從聯盟通知文本添加了缺少本地化的踢
*添加聯邦關聯請求的缺少本地化
*為聯盟關聯已添加缺少本地化
*添加缺失組件設定為Enigmatic Disruption字段,打破了本地化
*顯示主機為多人遊戲廳中的客戶端啟用的所有DLC
*修復Fallen Empires垃圾郵件威脅和刪除標記效果顯示在工具提示
*運輸工具現時亦顯示車隊狀況
*修正了一些試圖產生移除船舶設計的事件
*如果國家的政策禁止奴隸制,奴隸的任務將不再有效
*修正了殖民地影響成本有時會太高的錯誤
*固定的高山和薩凡納世界,不計入居住世界調查事件鏈
*固定的CTD造成船試圖拍攝不存在的實體
*修復了一個從屬faction工具提示的問題
*當事件超時沒有任何有效選項時修正CTD
*事件超時后,事件視窗將正確關閉
*修正了脈衝星和中子星的視覺假象
*為Plantoid 4名稱列表添加缺少本地化
*當內容溢出容器時,啟動器DLC選項卡滾動條顯示正確的位置和大小
*基因改變后,當種群沒有出現時,創始物種就會改變
*不再可能通過交易不存在的資源產生無限資源
*不再可能通過多重貿易交易交易最後一個資源
*扇區設定的工具提示缺少本地化
*修正了導致船舶設計者選擇尚未由玩家研究的組件的錯誤
*重建自動Dreadnew現在給你一個船舶與您擁有相同的FTL系統
*修正了機器人有時可以得到道德的錯誤
*通知所有通信時,不要發送雙重通知消息
*固定的地圖,顯示100%的可居住性建立機器人流行后
*只有在資源尚未分配時,如果播放器缺少資源,殖民化訂單才會取消。取消通過擴展計劃程式構建的殖民船的殖民化順序返回分配的資源。
*在同一選項組中的特殊項目,在同一天超時不再被正確地阻止失敗
*修復無限機器事件錯誤,如果無限機器殺死了來自另一個帝國的艦隊,無限機器的靈性主義帝國修改器將從一個帝國中移除
*如果Infinity Machine是敵對的,第二次無限機器聯繫事件將不再發生
*如果機隊被Infinity Machine銷毀,錯誤的事件將不再觸發
* Dimensional Horror特殊項目現在出現在系統視圖中
* DPS計算器和軍事力量現在考慮船舶發射速度修正
*修復了聖所監護人缺少的圖形
*修正了Kel-Azaan的衝突性狀
*固定唯物主義的下降帝國任務不給意見提升
*修正錯誤導致錯誤的球員從多人遊戲聯盟中移除
*修復了在Linux / OSX上使用波蘭語可能俄語時的CTD
*修正CTD造成的遊戲沒有寫入權限到其緩存文件

原文:

Changelog 

############################################################## 
######################## HOTFIX 1.3.1 ######################## 
############################################################## 

################### 
# Features 
################### 

#General 
* Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points 
* Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game) 
* Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued 
* Removed restriction on moving pops in sectors, as it caused some issues with resettlement 
* Empires get high intel level in systems with Enclaves they have communications with 
* Purging now prevents all population growth 

#Diplomacy 
* It is no longer possible to offer Non-Aggression Pacts while at war 

################### 
# Balance 
################### 

#General 
* Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies 
* Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies 
* Civilian fleets can now emergency FTL much faster than military ones 
* Reduced frequency of planets with Stone Age Primitives 
* 'Alien Overlords' happiness modifier is now affected by policy happiness modifier 

#Diplomacy & War 
* Reduced the extra warscore cost for taking Capitals 

#Encounters & End Game Crises 
* Unbidden Escort ship base evasion reduced from 80 to 20 
* Swarm orbital bombards 
* Swarm changes bombardment stance 
* Swarm only builds stations within borders 
* Swarm sends fleet if it's small but can't be merged 
* Swarm can now use Full Orbital Bombardment 

################### 
# AI 
################### 

#War 
* AI no longer uses torpedoes until cruisers are available 

#Sector 
* Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off 
* Fixed a case where sectors would not properly keep pops enslaved 
* Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations 

#Diplomacy 
* AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years 
* AI will no longer ask you to become their vassal multiple times in a row 

#Misc 
* Fixed bug causing AI not to build stations 
* Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after 
* AI does no longer know that player is building a Spaceport 
* Fixed bug that caused AI not to build armies sometimes 

################### 
# User Interface 
################### 
* Save game incompatibility is indicated by gray text 
* Expansion planner shows colony ship type 

################### 
# Graphics 
################### 
* Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets 
* Stellar Devourer spawn VFX duration reduced to 1 day 
* Added missing tech icon for tomb world adaptation 

################### 
# Bugfixes 
################### 
* Frontier Hospital technology now properly requires Frontier Health 
* Fleets can now attack during warp drive wind-down 
* Added missing localization for Kicked from Federation notification text 
* Added missing localization for Federation Association Request 
* Added missing localization for Federation Association Ended 
* Added missing component set for Enigmatic Disruption Field which broke localization 
* Display all DLCs enabled by the host for clients in the multiplayer lobby 
* Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips 
* Transports now also showing fleet status 
* Fixed some events attempting to spawn removed ship designs 
* Slaver mandate is no longer valid if the country's policies disallow slavery 
* Fixed a bug where Colony Influence Cost would sometimes be too high 
* Fixed Alpine and Savannah worlds not counting towards the Habitable Worlds Survey event chain 
* Fixed CTD caused by ships trying to shoot at entities that did not exist 
* Fixed an issue with a slave faction tooltip 
* Fixed CTD when an event timed out without any valid options 
* The event window will now properly close when the event times out 
* Fixed visual artifacts on pulsar and neutron stars 
* Added missing localization for Plantoid 4 name list 
* Launcher DLC tab scrollbar appears with correct position and size when content overflows container 
* Founder species now changes when no pops of that species exist after gene modification 
* No longer possible to generate infinite resources by trading non-existent resources 
* No longer possible to trade last resource via multiple trade deals 
* Tooltip for sector settings was missing localization 
* Fixed bug causing ship designer to choose components that haven't yet been researched by player 
* Rebuilding Automated Dreadnought now gives you a ship with the same FTL system you have 
* Fixed a bug where robots could sometimes get ethics 
* Don't send double notification messages when notifying all communications 
* Fixed mapicons showing 100% habitability after building a robot pop 
* Colonization orders only cancel if player lacks resources when resources haven't yet been allocated. Canceling colonization order for colony ship built via expansion planner returns allocated resources. 
* Special projects in the same option group which time out on the same day no longer get blocked from failing properly 
* Fix an Infinity Machine event bug where a Spiritualist empire modifier from the Infinity Machine would be removed from one empire if the Infinity Machine killed a fleet from another empire 
* Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile 
* Wrong event will no longer fire if fleet is destroyed by Infinity Machine 
* Dimensional Horror special project now appears in system view 
* DPS calculator and military power now take ship firing speed modifiers into account 
* Fixed missing graphics on sanctuary guardians 
* Fixed conflicting traits for Kel-Azaan 
* Fixed materialist Fallen Empire task not giving opinion boost 
* Fixed bug causing wrong player to get removed from federation in multiplayer 
* Fixed CTD when using polish or russian on Linux/OSX 
* Fixed CTD caused by game not having write privileges to its cache files 

by thegfw

請多利用右上角搜尋系統!搜尋想要的補丁/腳本/修改器。

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