二維征服 v1.3.1d升級檔+免DVD補丁BAT版 補丁下載

二維征服 v1.3.1d升級檔+免DVD補丁BAT版 補丁下載 ,《二維征服》免安裝綠色版補丁:二維征服(Planar Conquest)v1.3.1d升級檔+免DVD補丁BAT版

二維征服 v1.3.1d升級檔+免DVD補丁BAT版 補丁下載

使用說明:

1、解壓縮
2、安裝Update文件夾下的升級補丁到遊戲目錄
3、複製Crack文件夾下的免DVD補丁到遊戲目錄覆蓋
4、執行遊戲

升級檔安裝步驟:

1.安裝《二維征服》原版遊戲:http://down.ali213.net/pcgame/planarconquestiso.html

2.安裝《二維征服》v1.3.0dH升級檔:http://patch.ali213.net/showpatch/58963.html

3.安裝《二維征服》v1.3.1a升級檔:http://patch.ali213.net/showpatch/58961.html
4.安裝本升級檔

更新內容(機翻):

1.3.1d補丁發布 – 修復遊戲掛起

這個補丁實現了一些修正,但其中兩人導致遊戲死機,所以我希望你會發現這些是一個積極的進步。

1.3.1d

– 引導法術風導致遊戲掛起修復
– 在對戰遊戲凍結門磚修復攻擊單元之後
– 永久黑暗修復
– 法力收入顯示修復

1.3.1c補丁發布 – 平衡和難度

這個補丁引入了許多變化單位,咒語和難度設定。

1.3.1c
– 所有導彈部隊-3打
– 灰色弓箭手HP從16減少到12
– 飛馬騎士HP為76〜60減少
– 獨角獸騎士HP從82減少到66和AC 18〜17
– Doomdrakes AC 17-> 15
– 入侵者黃金保養1-> 0
– Wolfguard AC 14-> 15,金價維持2-> 1
– 座狼騎士食品保養2-> 1
– 食品誤殺保養2-> 1
– 符文傀儡AC 12-> 15
– 刀具HP 87-> 54
– 夢魘失去飛翔

– 恐懼DC減少(為10 +拉特/ 2,是8 +拉特/ 3)
– 從辨識法術附加DC減少(法術辨識是/ 25,為辨識法術/ 50)
– 改進的AI什麼傾向於投在戰鬥

– 旭日4d8-> 4D4傷害
– 烈焰風暴10d10-> 8d10
– 英雄主義投成本125-> 200,維持3-> 7
– 燃燒的憤怒傷害加成+6 – > + 3
– 骨性最後一戰15-> 10,40-成本> 50,8-> 10
– 冰暴5×5的面積 – > 3×3的面積,成本35-> 40
– 流星損壞6d10-> 4D10
– X武器額外傷害1d4-> 1D2
– 大屠殺的額外傷害2d6-> 1D6狂歡
– 死亡之願成本700-> 1000,DC 3降低
– 刀槍不入改為世俗,元素和魔法抵抗50
– 心靈爆破成本5-> 6
– 粉碎成本35-> 15
– 仿成本60-> 80
– 靜電成本12-> 10
– 霹靂成本15-> 12
– 眩暈成本15-> 12
– 無力成本8-> 5
– 鞭笞破壞12d6-> 10d6
– 死亡咒語成本60-> 70
– 混淆成本20-> 15
– 嗜血成本30-> 25
– 從所有元素的厄運傷害4d6-> 3D6的大火

下面的值是指dificulty水平:非常容易;簡單;正常;難,很難
– productionBoostMult從1變為1; 1,25; 1,5; 1,75比1; 1; 1,2; 1,3; 1,5
– winFeaturesBattlesCityRangePercent從0變為; 0,1; 0,15; 0,2; 0,25 0; 0,1; 0,1; 0,1; 0,1
– winFeaturesBattlesTurnCount從0變為; 50; 50; 50; 50至0; 10; 15; 25; 50
– freeSettlerQQMod從0變為0; 0,5; 1; 1比0; 0,5; 0,5; 0,5; 1
– toHitRollAdd從0變為0; 0; 3; 3為0; 0; 0; 1; 2
– toSaveRollAdd從0變為0; 0; 3; 3為0; 0; 0; 1; 2
– positiveEventChanceAdd從0.1變化; 0,1; 0,1; 0,1; 0,1為0; 0,1; 0,1; 0,1; 0,2
– roamingAttackMod從0.5變化; 0,5; 0,25; 0,25; 0,25比1; 0,75; 0,6; 0,5; 0,3
– attackRoamingAddRoll從6更改; 6; 6; 6; 6:1; 2; 3; 4; 6
– freeItemTurnCount從50變化; 50; 45; 40; 30至100; 70; 50; 40; 25
– goldIncomeMult powerIncomeMult,foodIncomeMult,populationIncomeMult,productionIncomeMult從0.8改變; 1; 1,25; 1,4; 1,75至0,85; 1; 1,1; 1,2; 1,4
– neutralsProductionMult從0.2變化; 0,4; 0,6; 0,8; 1至0,25; 0,33; 0,4; 0,75; 1,1
– HLPlayerMod從25更改; 5; 0; -10,-25〜10 5 0 -5,-10
– freeXPTurn從0變為1; 1; 1; 1為0; 0; 0; 1; 1
– freeXPAdd從0變為; 25; 25; 75; 100為0; 0; 0; 100; 200
– maxUnitsAICanAdd從0變為1; 3; 4; 7 0; 0; 1; 2; 3

原文:

1.3.1d patch released – game hangs fixed

This patch implements few fixes, but two of them were causing the game to hang, so I'm hoping you will find those as a positive improvement.

1.3.1d

– Guiding Wind spell causing the game to hang fix
– In battle game freeze after attacking unit on gate tile fix
– Perpetual Darkness fix
– Mana income display fix

1.3.1c patch released – balance and difficulty

This patch introduces a number of changes to units, spells, and difficulty settings.

1.3.1c
– All missile units -3 to hit
– Grey Archers HP reduced from 16 to 12
– Pegasi Riders HP reduced from 76 to 60
– Unicorn Riders HP reduced from 82 to 66 and AC from 18 to 17
– Doomdrakes AC 17->15
– Raider gold upkeep 1->0
– Wolfguard AC 14->15, gold upkeep 2->1
– Warg rider food upkeep 2->1
– Manslayer food upkeep 2->1
– Rune golem AC 12->15
– Cutters HP 87->54
– Nightmares lose flying

– Fear DC reduced (was 10+lvl/2, is 8+lvl/3)
– Additional DC from Spellcraft reduced (was Spellcraft/25, is Spellcraft/50)
– Modified what AI tends to cast in battle

– sunburst 4d8->4d4 damage
– flamestrike 10d10->8d10
– heroism cast cost 125->200, upkeep 3->7
– burning rage bonus damage +6->+3
– bone aura resistance 15->10, cost 40->50, 8->10
– ice storm 5×5 area->3×3 area, cost 35->40
– shooting stars damage 6d10->4d10
– X weapons additional damage 1d4->1d2
– orgy of carnage additional damage 2d6->1d6
– death wish cost 700->1000, DC lowered by 3
– invulnerability changed to mundane, elemental and magical resistance 50
– psionic blast cost 5->6
– shatter cost 35->15
– simulacrum cost 60->80
– static charge cost 12->10
– thunderclap cost 15->12
– vertigo cost 15->12
– weakness cost 8->5
– flay damage 12d6->10d6
– death spell cost 60->70
– confusion cost 20->15
– bloodlust cost 30->25
– conflagration of doom damage 4d6->3d6 from all elements

the values below refers to dificulty levels: Very Easy; Easy; Normal; Hard, Very Hard
– productionBoostMult changed from 1;1;1,25;1,5;1,75 to 1;1;1,2;1,3;1,5
– winFeaturesBattlesCityRangePercent changed from 0;0,1;0,15;0,2;0,25 to 0;0,1;0,1;0,1;0,1
– winFeaturesBattlesTurnCount changed from 0;50;50;50;50 to 0;10;15;25;50
– freeSettlerQQMod changed from 0;0;0,5;1;1 to 0;0,5;0,5;0,5;1
– toHitRollAdd changed from 0;0;0;3;3 to 0;0;0;1;2
– toSaveRollAdd changed from 0;0;0;3;3 to 0;0;0;1;2
– positiveEventChanceAdd changed from 0,1;0,1;0,1;0,1;0,1 to 0;0,1;0,1;0,1;0,2
– roamingAttackMod changed from 0,5;0,5;0,25;0,25;0,25 to 1;0,75;0,6;0,5;0,3
– attackRoamingAddRoll changed from 6;6;6;6;6 to 1;2;3;4;6
– freeItemTurnCount changed from 50;50;45;40;30 to 100;70;50;40;25
– goldIncomeMult powerIncomeMult, foodIncomeMult, populationIncomeMult, productionIncomeMult changed from 0,8;1;1,25;1,4;1,75 to 0,85;1;1,1;1,2;1,4
– neutralsProductionMult changed from 0,2;0,4;0,6;0,8;1 to 0,25;0,33;0,4;0,75;1,1
– HLPlayerMod changed from 25;5;0;-10;-25 to 10;5;0;-5;-10
– freeXPTurn changed from 0;1;1;1;1 to 0;0;0;1;1
– freeXPAdd changed from 0;25;25;75;100 to 0;0;0;100;200
– maxUnitsAICanAdd changed from 0;1;3;4;7 to 0;0;1;2;3

by BAT

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